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Unable to animate the shape of the CollisionPolygon2D #14599

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Waasha opened this issue Dec 12, 2017 · 5 comments
Closed

Unable to animate the shape of the CollisionPolygon2D #14599

Waasha opened this issue Dec 12, 2017 · 5 comments

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@Waasha
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Waasha commented Dec 12, 2017

Operating system or device, Godot version, GPU Model and driver (if graphics related):
Win 7, 64bit, Godot3 Beta

Issue description:

I'm not sure, if it's a bug, or missing feature, but according to this: #6286 it should be possible to animate the collision shapes in Godot V3.

Steps to reproduce:
Create a KinematicBody2D, add CollisionPolygon2D as a child, add AnimationPlayer. Create the polygon with the tools provided on the top bar. All the parameters on the CollisionPolygon2D panel in the inspector have keys next to them. Go inside the Polygon (Vector2), where the individual points of the polygon are listed - there are NO KEYS there...

Again - I'm not sure if it's a bug, but just to be sure, I'm submitting...

@vnen
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vnen commented Dec 18, 2017

I'm not really sure if this is a bug. Maybe the AnimationPlayer can't change specific elements of an array (which is what holds the points of a polygon). OTOH animating polygons would be a nice thing to have.

@Waasha
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Waasha commented Dec 18, 2017 via email

@bojidar-bg
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What is the status on master (esp. after the animation player and inspector changes)?

@pouleyKetchoupp
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Just tested on master branch, it's possible to animate CollisionPolygon2D points in the new interface.

@akien-mga
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Thanks, closing as fixed in 3.1 then.

@akien-mga akien-mga added this to the 3.1 milestone Aug 6, 2019
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