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"Theme" > "Button" > "Styles" > "StyleBoxTexture" won't unfold edit pane #29873
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Doesn't happen with other StyleBox types and also doesn't happen with StyleBoxTexture in |
I can take a look. |
There is a way around it for now. If You first select New StyleBox Empty and expand it and then change it to StyleBox Texture it will remain expanded as expected. Not sure how useful this information is to anyone who is going to fix the issue. |
@codecustard any success on this? |
I can confirm this on commit 0aea0d0. |
Sorry, I lost track of this bug.... go for it if you're trying to fix it. |
This bug is still here in 3.2.1. Can't unfold StyleBoxTexture inside a Theme |
On Godot v3.2.2.stable.official, the issue still occurs if you create a new StyleBoxTexture and click on it to edit it. However, if you click the arrow dropdown and click "edit" instead, it works. |
Godot version:
3.1 stable.official
OS/device including version:
Windows 10 Home
Issue description:
I added a Theme for a popup dialog in a game i was making which also included buttons. When trying to add Button Styles for the theme i choose to go for "StyleBoxTexture". I found out that this is bugged. When clicking on to edit the Texture the whole Theme tab folds.
Steps to reproduce:
Use a Node which can have a Theme (Popup in my case)
Theme > Button > Styles > choose one of the states below e.g. "Disabled" >
From the dropdown choose "New StyleBoxTexture"
Click on the "StyleBoxTexture"
Expected: should open a dropdown like when clicking on "Theme" or "Font"
Actually behaviour: closes the whole "Theme" tab
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