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Godot version:
3.2 Beta 2 Mono OS/device including version:
Manjaro/XPS 15 9560 Issue description:
When I run the project it throws the following error:
Godot_v3.2-beta2_mono_x11_64]$ Mono: Logfile is: /home/user/mono_logs/2019_11_25 19.51.24 (6867).txt
ERROR: get_as_ratio: Cannot get ratio when minimum and maximum value are equal.
At: scene/gui/range.cpp:176.
Steps to reproduce:
Create a (mono) Project
Create a scene with Node2D root and add an icon (drag the Godot logo into the scene)
It will now raise an error whenever this happens so that we can fix
these situations. `max == min` is not allowed as it could lead to
divisions by zero in ratios, and `max < min` doesn't make much sense.
Fixesgodotengine#33907.
Godot version:
3.2 Beta 2 Mono
OS/device including version:
Manjaro/XPS 15 9560
Issue description:
When I run the project it throws the following error:
Steps to reproduce:
Minimal reproduction project:
project.zip
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