Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

PathFollow2D leads to the automatic deletion of nodes in the scene tree #45666

Open
TypeOverride2 opened this issue Feb 2, 2021 · 3 comments

Comments

@TypeOverride2
Copy link

TypeOverride2 commented Feb 2, 2021

Godot version:
Godot_v3.2.4-beta5_win64

OS/device including version:
Windows 7

Issue description:
On pressing in the inspector of PathFollow on the offset refresh-button 1.#R is appearing as value. The nodes are deleted already, but visual they are still in the scenetree. But you will see that they are really gone when you safe the scenefile and reopen it.

Furthermore (dont know if important) "Cannot get ratio when minimum and maximum value are equal" is written in the console, when i go over the value "offset" in the inspector. Doesnt matter what value is in there. Maybe its important.

Steps to reproduce:
error3

@Calinou
Copy link
Member

Calinou commented Feb 2, 2021

@TypeOverride2 Please upload a minimal reproduction project to make this easier to troubleshoot.

Furthermore (dont know if important) "Cannot get ratio when minimum and maximum value are equal" is written in the console, when i go over the value "offset" in the inspector. Doesnt matter what value is in there. Maybe its important.

This should be fixed by #45220.

@TypeOverride2
Copy link
Author

TypeOverride2 commented Feb 2, 2021

@TypeOverride2 Please upload a minimal reproduction project to make this easier to troubleshoot.

Furthermore (dont know if important) "Cannot get ratio when minimum and maximum value are equal" is written in the console, when i go over the value "offset" in the inspector. Doesnt matter what value is in there. Maybe its important.

This should be fixed by #45220.

And the bug on deletion of nodes that comes with it as well?

The update is in rc1
https://downloads.tuxfamily.org/godotengine/3.2.4/rc1/)
?

ive tested it .. nope its not fixed in this update

Duddino pushed a commit to Duddino/godot that referenced this issue Mar 8, 2021
@Calinou
Copy link
Member

Calinou commented Jul 28, 2021

@Duddino Did your commit fix this issue? If so, please open a pull request for it 🙂

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

2 participants