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Metadata editing does not work if multiple nodes are selected #59604

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Calinou opened this issue Mar 27, 2022 · 1 comment · Fixed by #71345
Closed

Metadata editing does not work if multiple nodes are selected #59604

Calinou opened this issue Mar 27, 2022 · 1 comment · Fixed by #71345

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@Calinou
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Calinou commented Mar 27, 2022

Godot version

4.0.alpha (a5eed70)

System information

Fedora 34, GeForce GTX 1080 (NVIDIA 495.46)

Issue description

Following the merge of #59452, it's not currently possible to add metadata to several nodes at once.

This currently fails silently, so I'm labeling this as an usability bug (rather than an enhancement). This should either be prevented, or adding metadata when selecting several nodes should be implemented.

Steps to reproduce

  • Select more than one node in the Scene tree dock.
  • Click Add Metadata at the bottom of the Inspector.
  • Specify a valid metadata name and value.
  • The dialog will allow you to click OK, which means that the name and value are valid.
  • Select nodes individually, and notice that none of the nodes will have the metadata associated to them.

Minimal reproduction project

N/A

@KoBeWi
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KoBeWi commented Mar 28, 2022

Probably the metadata that appears is for MultiNodeEdit object.

Streq pushed a commit to Streq/godot that referenced this issue Feb 9, 2023
Small hack for metadata to work there (similar to existing script hack).
Does not appear within its own category, not sure if its worth hacking it (would need to be hacked in inspector).

Fixes godotengine#59604.
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