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Windows 11, foreward+ renderer, Dell XPS 13 Plus (integrated graphics), 12th Gen Intel(R) Core(TM) i7-1280P, 1800 Mhz, 14 Core(s), 20 Logical Processor(s)
Issue description
Animations are not looping when running the project while using the AnimationTree and skeletal animations. The animations will loop as expected in the editor, but when running do not loop.
The works as expected from beta 13 and earlier. This does not seem to affect non-skeletal animations. As seen in the video.
bug.report.mp4
Steps to reproduce
Open MRP, and play main scene, observe how animations do not loop in the game, but do in the editor.
I haven't had time to sit down and find a work around to spamming travel()
yet. But out of curiosity, doy yo know, why this work fine in Godot 3.x and
Godot 4.0 beta 13 and before?
Thanks for the help.
@LeonStansfield The answer to the why question is, because animation tree was reworked in the PR #71418, as to why the PR was necessary, go to it to find out in details
Godot version
4.0 beta 16 (also 15, 14)
System information
Windows 11, foreward+ renderer, Dell XPS 13 Plus (integrated graphics), 12th Gen Intel(R) Core(TM) i7-1280P, 1800 Mhz, 14 Core(s), 20 Logical Processor(s)
Issue description
Animations are not looping when running the project while using the AnimationTree and skeletal animations. The animations will loop as expected in the editor, but when running do not loop.
The works as expected from beta 13 and earlier. This does not seem to affect non-skeletal animations. As seen in the video.
bug.report.mp4
Steps to reproduce
Open MRP, and play main scene, observe how animations do not loop in the game, but do in the editor.
Minimal reproduction project
bug.zip
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