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Bullet physics wrapper #12641

Merged
merged 2 commits into from
Nov 5, 2017
Merged

Bullet physics wrapper #12641

merged 2 commits into from
Nov 5, 2017

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AndreaCatania
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Check this for backtracking: #10013

This is a bullet wrapper that allows Godot to use Bullet physics and benefit about all features.
Also it support all specific Godot physics functionality like multi shape body, areas, RayShape, etc..
It improve the Joints, Trimesh shape, and add support to soft body even if Godot is not yet ready to it.
@AndreaCatania
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Now Bullet is merged and it is the default physics engine, you don't need to change the settings in order to use it.

@NathanWarden
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Great work @AndreaCatania !

@aaronfranke
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Bullet uses vertical-by-default collision meshes. For ideal compatibility, we should fix #5813.

@AndreaCatania
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To avoid misunderstanding: Bullet capsule shape is meant to have 3 type of orientation. And the default orientation is not better than the others.. Also the compatibility order is Godot <- bullet... so bullet must fit Godot requirements and in this moment it does

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5 participants