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Bullet physics wrapper #12641

Merged
merged 2 commits into from
Nov 5, 2017
Merged

Bullet physics wrapper #12641

merged 2 commits into from
Nov 5, 2017

Commits on Nov 4, 2017

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  2. Bullet physics engine implementation

    This is a bullet wrapper that allows Godot to use Bullet physics and benefit about all features.
    Also it support all specific Godot physics functionality like multi shape body, areas, RayShape, etc..
    It improve the Joints, Trimesh shape, and add support to soft body even if Godot is not yet ready to it.
    AndreaCatania committed Nov 4, 2017
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