Implement per-instance custom bounding box #12645
Merged
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Allows to set custom bounding box for
GeometryInstances
. An example use case is when shader displacement is used, like with particles or heightmaps.Note: this PR only implements the feature on VisualServer API.
Fixes #9544
This is the first time I modify VisualServer, tell me if I did anything wrong.
Note: I see that Particles already have customizable AABB for the same reason, however it is stored in RasterizerStorageGLES3... should I remove it now?