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Check if the line pointer goes away from the image buffer's EOF in the BMP importer #46555
Check if the line pointer goes away from the image buffer's EOF in the BMP importer #46555
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modules/bmp/image_loader_bmp.cpp
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@@ -91,11 +91,13 @@ Error ImageLoaderBMP::convert_to_image(Ref<Image> p_image, | |||
// the data width in case of 8/4/1 bit images | |||
const uint32_t w = bits_per_pixel >= 24 ? width : width_bytes; | |||
const uint8_t *line = p_buffer + (line_width * (height - 1)); | |||
const uint8_t *end_buffer = p_buffer + p_header.bmp_info_header.bmp_size_image; |
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bmp_size_image do we trust this number? How is this calculated? I would expect the buffer size to be calculable from the size of the bmp.
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I found that buffer size is calculated from bmp_file_size - bmp_file_offset
. However, if two variables are corrupt but the buffer had allocated as calculated. I think it may be safe to trust this calculation.
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- I tested that the bug still works on master, and also that this fixes it.
- Yep, that would be how you compute the buffer size, as evidenced here:
godot/modules/bmp/image_loader_bmp.cpp
Lines 280 to 281 in ac5d7ab
uint32_t bmp_buffer_size = (bmp_header.bmp_file_header.bmp_file_size - bmp_header.bmp_file_header.bmp_file_offset);
Would this change allow Godot to catch every possible case of a corrupted image? No, probably not. But it will prevent crashes!
I would argue the class would benefit from a refactor, but that is not here nor there.
Thanks! |
Fixes #46542.
I wish there is a better way to handle this.