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[3.x] Fix crash in body_test_motion when used with RigidBody3D in Bullet #51857

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pouleyKetchoupp
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@pouleyKetchoupp pouleyKetchoupp commented Aug 18, 2021

Kinematic utilities are now initialized for a rigid body if needed for a call to body_test_motion. This function used to be restricted to KinematicBody, but it's now available to any physics body since it was exposed on the physics server side in #50103.

Fixes #51847 on 3.x branch.

Kinematic utilities are now initialized for a rigid body if needed for a
call to body_test_motion.
@pouleyKetchoupp pouleyKetchoupp added this to the 3.4 milestone Aug 18, 2021
@pouleyKetchoupp pouleyKetchoupp requested a review from a team August 18, 2021 20:13
@pouleyKetchoupp pouleyKetchoupp changed the title Fix crash in body_test_motion when used with RigidBody3D in Bullet [3.x] Fix crash in body_test_motion when used with RigidBody3D in Bullet Aug 18, 2021
@akien-mga akien-mga merged commit 64a4c23 into godotengine:3.x Aug 18, 2021
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Thanks!

@pouleyKetchoupp pouleyKetchoupp deleted the bullet-test-body-motion-crash-3.x branch August 18, 2021 20:58
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