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[3.x] Support marshaling generic Godot.Object in C# #53582

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merged 1 commit into from
Oct 15, 2021

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3.x version of #53581

@raulsntos raulsntos requested a review from a team as a code owner October 8, 2021 19:36
@Calinou Calinou added this to the 3.4 milestone Oct 8, 2021
Allows using generic C# types in signals as long as they inherit
from `Godot.Object`.
@raulsntos raulsntos force-pushed the mono-marshal-generics-3.x branch from 3c22325 to 059750c Compare October 13, 2021 16:22
@akien-mga akien-mga merged commit b876156 into godotengine:3.x Oct 15, 2021
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Thanks!

@raulsntos raulsntos deleted the mono-marshal-generics-3.x branch October 15, 2021 15:43
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4 participants