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Fix marshaling generic Godot.Object in C# #53943

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merged 1 commit into from
Oct 18, 2021

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raulsntos
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While working on #53942 I noticed I forgot this in #53581 (only master, 3.x version was correct).

Really sorry about this 😞

@raulsntos raulsntos requested a review from a team as a code owner October 18, 2021 01:23
@YeldhamDev YeldhamDev added this to the 4.0 milestone Oct 18, 2021
@neikeq
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neikeq commented Oct 18, 2021

Really sorry about this 😞

It's fine. I also didn't notice it in my review, don't know how.

@akien-mga akien-mga merged commit 76d90bb into godotengine:master Oct 18, 2021
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Thanks!

@raulsntos raulsntos deleted the fixup-53581 branch October 18, 2021 09:07
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4 participants