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Fix errors with invalid bone node path in Polygon2D #54527

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pouleyKetchoupp
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NodePath properties are designed to be relative to the given node, so validity checks are failing in the editor for Polygon2D nodes, which are relative to the Skeleton2D node rather than the Polygon2D node.

Fixed by saving bone paths as String properties instead of NodePath.

Shouldn't cause a difference for performance since NodePath properties are technically saved as String anyway.

Fixes #52126 (regression from #49812).

@pouleyKetchoupp pouleyKetchoupp added bug topic:core topic:editor regression cherrypick:3.x Considered for cherry-picking into a future 3.x release topic:2d labels Nov 2, 2021
@pouleyKetchoupp pouleyKetchoupp added this to the 4.0 milestone Nov 2, 2021
@pouleyKetchoupp pouleyKetchoupp requested a review from a team November 2, 2021 22:55
@pouleyKetchoupp pouleyKetchoupp requested a review from a team as a code owner November 2, 2021 22:55
NodePath properties are designed to be relative to the given node, so
validity checks are failing in the editor for Polygon2D nodes, which are
relative to the Skeleton2D node rather than the Polygon2D node.

Fixed by saving bone paths as String properties instead of NodePath.

Shouldn't cause a difference for performance since NodePath properties
are technically saved as String anyway.
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@akien-mga akien-mga left a comment

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As we discussed on Rocket.Chat, this may not be the "correct" fix for this issue, but for the purpose of the imminent 3.4 release, it's the safest option.

A refactor/compat breaking change could be done to do this better for 4.0 (thus undoing these changes on the way).

@akien-mga akien-mga merged commit 25bea73 into godotengine:master Nov 3, 2021
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akien-mga commented Nov 3, 2021

Thanks!

Cherry-picked for 3.4.

@akien-mga akien-mga removed the cherrypick:3.x Considered for cherry-picking into a future 3.x release label Nov 3, 2021
@pouleyKetchoupp pouleyKetchoupp deleted the fix-polygon-bone-path-errors branch November 3, 2021 16:28
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