Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Enable FXAA by default on viewports #63470

Closed
wants to merge 1 commit into from

Conversation

Calinou
Copy link
Member

@Calinou Calinou commented Jul 26, 2022

This leads to higher-quality 3D visuals out of the box with a low performance impact. See godotengine/godot-proposals#4832 for comparison screenshots.

This change only affects 3D rendering. I've tested 2D rendering in a simple scene and can confirm there is no performance impact whatsoever when no Camera3D is present and active in the scene.

This closes godotengine/godot-proposals#4832 and partially addresses #53534.

This leads to higher-quality 3D visuals out of the box with a
low performance impact.

This change only affects 3D rendering.
@reduz
Copy link
Member

reduz commented Jul 27, 2022

I don't agree with this. FXAA is a hack and the only advantage of it is its cheapness. It underaliases many types of textures and it does not solve the actual problem which is temporal aliasing.

@reduz
Copy link
Member

reduz commented Jul 27, 2022

Ideally we may want to have TAA enabled by default after its properly optimized.

@YuriSizov YuriSizov modified the milestones: 4.0, 4.1 Feb 9, 2023
@clayjohn clayjohn modified the milestones: 4.1, 4.x May 23, 2023
@Calinou Calinou closed this Nov 3, 2023
@Calinou Calinou removed this from the 4.x milestone Nov 3, 2023
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging this pull request may close these issues.

Enable FXAA by default for better visuals out of the box
4 participants