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Overhaul Array documentation #69451
Overhaul Array documentation #69451
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Magic. I didn't know that trick. Thanks. Your description is very good! |
PS - There is some churn on the examples for |
I was there 😉 thank you for the reminder though! |
How's this for an example @AThousandShips @donn-xx ? func sort_by_amount(a, b):
if a[1] < b[1]:
return true
return false
func _ready():
var my_items = [["Tomato", 2], ["Kiwi", 5], ["Rice", 9]]
var apple = ["Apple", 5]
# "Apple" is inserted before "Kiwi".
my_items.insert(my_items.bsearch_custom(apple, sort_by_amount, true), apple)
var banana = ["Banana", 5]
# "Banana" is inserted after "Kiwi".
my_items.insert(my_items.bsearch_custom(banana, sort_by_amount, false), banana)
# Prints [["Tomato", 2], ["Apple", 5], ["Kiwi", 5], ["Banana", 5], ["Rice", 9]]
print(my_items) |
I think it looks good, not convinced it's needed though, but I'd do: func sort_by_amount(a, b):
return a[1] < b[1] |
I chose to be explicit as some users do not "wrap around the idea" of comparisons returning Also yeah, it's needed (less in this PR because it's better explained). It's not readily apparent and it combines well with |
Ah, I see. You pass an array to bsearch_custom. I think the answer is to make it clear that both |
That's not the case, you can search for anything as long as you handle it correctly In fact I think the one context where it would be good to add an example is to handle that detail, like searching for |
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For the love of the almighty this PR is so old the screenshot taken as a preview doesn't even match how the built-in documentation looks like anymore. I have expanded upon |
True. I was speaking about practical use. Yeah, I didn't think about probing the argument types within the func and then changing behaviour dynamically.
Indeed! This would help. |
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I spent the better part of an hour poring over the changes. There are some small parts I could quibble about, but with a change this size, that is always going to be the case. None IMO are important enough to block this further, seeing how long it has been open.
What matters is that overall, this is a large improvement IMO, and none of the few things above matter too much. Overall, this is more clear, more carefully worded and links relevant info. My take is to get this in. :)
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Thanks! Impressive work as usual 🎉 |
I have been freed from the curse. |
Closes godotengine/godot-docs#6964
Closes godotengine/godot-docs#8695
Closes godotengine/godot-docs#9005
Closes #79066
Closes #89276 (properly)
Closes godotengine/godot-docs#9067
Continuation of a series of PRs that go on to touch major, yet majorly unrevised class references. This includes #67072, #67100, #67208, #67718,... #67880 and #68560... and #68649... And I think I'll end up putting all of these in a more organised list at some point.
General
[param]
and several other strong references more often;# Prints "5"
-># Prints 5
);print()
;+
operator" thing out of the leading description.Constructors
Array(from)
Methods
bsearch
,bsearch_custom
bsearch
example;all
,any
,map
,reduce
negate
->double
)clear
contains
7
is not equal to7.0
).duplicate
erase
,remove_at
,insert
,pop_at
,pop_front
Patronising...
fill
find
,rfind
hash
is_typed
set_typed
[br]
).*
shuffle
randomize
to ensure that a new seed will be used each time if you want non-reproducible shuffling."In Godot 4, the seed is randomly generated once at start-up, so this is no longer necessary, but the "opposite" is.
*
slice
###
sort
sort_custom
Modified example to use nested Dictionaries over nested Arrays, to potentially be less confusing while keeping it brief.sort
description.Operators
+
+
,>
,>=
,<
,<=
[]
Feedback is very, very welcome.