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Add note about GROUP_CALL_UNIQUE not considering arguments #69559

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merged 1 commit into from
Dec 11, 2022

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timothyqiu
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When writing #69558, I realized that I mistakenly thought that GROUP_CALL_UNIQUE would categorize calls to the same method with different arguments as unique calls.

I think it's worth mentioning in the documentation.

@timothyqiu timothyqiu added enhancement documentation cherrypick:3.x Considered for cherry-picking into a future 3.x release cherrypick:3.5 Considered for cherry-picking into a future 3.5.x release labels Dec 4, 2022
@timothyqiu timothyqiu added this to the 4.0 milestone Dec 4, 2022
@timothyqiu timothyqiu requested a review from a team as a code owner December 4, 2022 07:12
@akien-mga akien-mga merged commit 1a8785f into godotengine:master Dec 11, 2022
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Thanks!

@timothyqiu timothyqiu deleted the unique-call branch December 11, 2022 14:30
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Cherry-picked for 3.6

@timothyqiu timothyqiu removed the cherrypick:3.x Considered for cherry-picking into a future 3.x release label Dec 12, 2022
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Cherry-picked for 3.5.2

@timothyqiu timothyqiu removed the cherrypick:3.5 Considered for cherry-picking into a future 3.5.x release label Dec 12, 2022
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