GLTF: Improve logic for keeping track of the real root node #80272
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This PR improves the logic for keeping track of the real root node. There is now a method called
_generate_scene_node_tree
which is the parent method that generates a single root node, and generates nodes under it (starting with the GLTF root nodes). In the current master, the GLTF importer fishes out the real root node by grabbing a GLTF root node and then getting its parent, super janky.