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Fix comment typo in gdscript_parser.h #83792

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ryanabx
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@ryanabx ryanabx commented Oct 22, 2023

Very simple PR. Found a typo while looking through gdscript_parser.h today.

@ryanabx ryanabx requested a review from a team as a code owner October 22, 2023 19:47
@ryanabx ryanabx changed the title Fix typo in gdscript_parser.h Fix typo in gdscript_parser.h Oct 22, 2023
@ryanabx ryanabx changed the title Fix typo in gdscript_parser.h Fix comment typo in gdscript_parser.h Oct 22, 2023
@dalexeev dalexeev added this to the 4.2 milestone Oct 22, 2023
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Looks good, but I'm wondering if there are spell checkers (other than codespell) that will find more typos? By the way, I remembered another typo:

// Extract all translatable strings using the parsed tree from GDSriptParser.

@akien-mga
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Might be worth fixing that "GDSript" typo in this same PR indeed.

@ryanabx ryanabx force-pushed the fixes/gdscript-parser-typo branch from 9035e63 to e945a8f Compare October 23, 2023 13:48
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ryanabx commented Oct 23, 2023

Might be worth fixing that "GDSript" typo in this same PR indeed.

Done

@akien-mga akien-mga merged commit 9d4fe33 into godotengine:master Oct 24, 2023
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Thanks!

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4 participants