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Comment the shader template light function by default #84594

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Dec 4, 2023
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10 changes: 6 additions & 4 deletions editor/shader_create_dialog.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -175,9 +175,10 @@ void fragment() {
// Called for every pixel the material is visible on.
}

void light() {
//void light() {
// Called for every pixel for every light affecting the material.
}
// Uncomment to replace the default light processing function with this one.
//}
)";
break;
case Shader::MODE_CANVAS_ITEM:
Expand All @@ -190,9 +191,10 @@ void fragment() {
// Called for every pixel the material is visible on.
}

void light() {
//void light() {
// Called for every pixel for every light affecting the CanvasItem.
}
// Uncomment to replace the default light processing function with this one.
//}
)";
break;
case Shader::MODE_PARTICLES:
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