Fix several ParticleProcessMaterial texture names #84829
Merged
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Looks like small regressions from #79527, some texture name strings were not updated to match the new names. The wrong hue variation curve texture name seems not to be reported, but this seems fix it too.
I could also change the C++
shader_names->xyz
to match their new string content, but currently there are many other similar inconsistensies in those string names between user visible naming convention and internal shader names, so it might be a good idea to update them all in a separate PR if wanted.