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Fix invalid 3-to-4 renames of add_animation
to add_animation_library
#86647
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Original file line number | Diff line number | Diff line change |
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@@ -163,6 +163,7 @@ const char *RenamesMap3To4::gdscript_function_renames[][2] = { | |
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// { "_set_name", "get_tracker_name" }, // XRPositionalTracker -- CameraFeed uses this. | ||
// { "_unhandled_input", "_unhandled_key_input" }, // BaseButton, ViewportContainer -- Breaks Node, FileDialog, SubViewportContainer. | ||
// { "add_animation", "add_animation_library" }, // AnimationPlayer -- Breaks SpriteFrames (and isn't a correct conversion). | ||
// { "create_gizmo", "_create_gizmo" }, // EditorNode3DGizmoPlugin -- May be used. | ||
// { "get_dependencies", "_get_dependencies" }, // ResourceFormatLoader -- Breaks ResourceLoader. | ||
// { "get_extents", "get_size" }, // BoxShape, RectangleShape -- Breaks Decal, VoxelGI, GPUParticlesCollisionBox, GPUParticlesCollisionSDF, GPUParticlesCollisionHeightField, GPUParticlesAttractorBox, GPUParticlesAttractorVectorField, FogVolume | ||
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@@ -214,7 +215,6 @@ const char *RenamesMap3To4::gdscript_function_renames[][2] = { | |
{ "_set_current", "set_current" }, // Camera2D | ||
{ "_set_editor_description", "set_editor_description" }, // Node | ||
{ "_toplevel_raise_self", "_top_level_raise_self" }, // CanvasItem | ||
{ "add_animation", "add_animation_library" }, // AnimationPlayer | ||
{ "add_cancel", "add_cancel_button" }, // AcceptDialog | ||
{ "add_central_force", "apply_central_force" }, //RigidBody2D | ||
{ "add_child_below_node", "add_sibling" }, // Node | ||
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@@ -643,7 +643,6 @@ const char *RenamesMap3To4::csharp_function_renames[][2] = { | |
{ "_SetPlaying", "SetPlaying" }, // AnimatedSprite3D | ||
{ "_ToplevelRaiseSelf", "_TopLevelRaiseSelf" }, // CanvasItem | ||
{ "_UpdateWrapAt", "_UpdateWrapAtColumn" }, // TextEdit | ||
{ "AddAnimation", "AddAnimationLibrary" }, // AnimationPlayer | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. As none of the commented out conversions are mentioned in the same way in the C# part I just removed it, can add it as a commented out part if desired |
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{ "AddCancel", "AddCancelButton" }, // AcceptDialog | ||
{ "AddCentralForce", "AddConstantCentralForce" }, //RigidBody2D | ||
{ "AddChildBelowNode", "AddSibling" }, // Node | ||
|
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Technically this now applies to
AnimationMixer
, but wanting to allow cherry picking of this so not changing this