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Use as_sortable_control() in SplitContainer #91728

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May 14, 2024
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33 changes: 20 additions & 13 deletions editor/editor_dock_manager.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -59,12 +59,13 @@ void DockSplitContainer::_update_visibility() {
}
is_updating = true;
bool any_visible = false;
for (int i = 0; i < 2; i++) {
Control *split = get_containable_child(i);
if (split && split->is_visible()) {
any_visible = true;
break;
for (int i = 0; i < get_child_count(false); i++) {
Control *c = Object::cast_to<Control>(get_child(i, false));
if (!c || !c->is_visible() || c->is_set_as_top_level()) {
continue;
}
any_visible = c;
break;
}
set_visible(any_visible);
is_updating = false;
Expand All @@ -74,10 +75,13 @@ void DockSplitContainer::add_child_notify(Node *p_child) {
SplitContainer::add_child_notify(p_child);

Control *child_control = nullptr;
for (int i = 0; i < 2; i++) {
Control *split = get_containable_child(i);
if (p_child == split) {
child_control = split;
for (int i = 0; i < get_child_count(false); i++) {
Control *c = Object::cast_to<Control>(get_child(i, false));
if (!c || c->is_set_as_top_level()) {
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continue;
}
if (p_child == c) {
child_control = c;
break;
}
}
Expand All @@ -93,10 +97,13 @@ void DockSplitContainer::remove_child_notify(Node *p_child) {
SplitContainer::remove_child_notify(p_child);

Control *child_control = nullptr;
for (int i = 0; i < 2; i++) {
Control *split = get_containable_child(i);
if (p_child == split) {
child_control = split;
for (int i = 0; i < get_child_count(false); i++) {
Control *c = Object::cast_to<Control>(get_child(i, false));
if (!c || c->is_set_as_top_level()) {
continue;
}
if (p_child == c) {
child_control = c;
break;
}
}
Expand Down
22 changes: 11 additions & 11 deletions scene/gui/split_container.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -39,7 +39,7 @@ void SplitContainerDragger::gui_input(const Ref<InputEvent> &p_event) {

SplitContainer *sc = Object::cast_to<SplitContainer>(get_parent());

if (sc->collapsed || !sc->get_containable_child(0) || !sc->get_containable_child(1) || sc->dragger_visibility != SplitContainer::DRAGGER_VISIBLE) {
if (sc->collapsed || !sc->_get_sortable_child(0) || !sc->_get_sortable_child(1) || sc->dragger_visibility != SplitContainer::DRAGGER_VISIBLE) {
return;
}

Expand Down Expand Up @@ -122,12 +122,12 @@ void SplitContainerDragger::_notification(int p_what) {
}
}

Control *SplitContainer::get_containable_child(int p_idx) const {
Control *SplitContainer::_get_sortable_child(int p_idx) const {
int idx = 0;

for (int i = 0; i < get_child_count(false); i++) {
Control *c = Object::cast_to<Control>(get_child(i, false));
if (!c || !c->is_visible() || c->is_set_as_top_level()) {
Control *c = as_sortable_control(get_child(i, false));
if (!c) {
continue;
}

Expand All @@ -154,8 +154,8 @@ Ref<Texture2D> SplitContainer::_get_grabber_icon() const {
}

void SplitContainer::_compute_middle_sep(bool p_clamp) {
Control *first = get_containable_child(0);
Control *second = get_containable_child(1);
Control *first = _get_sortable_child(0);
Control *second = _get_sortable_child(1);

// Determine expanded children.
bool first_expanded = (vertical ? first->get_v_size_flags() : first->get_h_size_flags()) & SIZE_EXPAND;
Expand Down Expand Up @@ -196,8 +196,8 @@ void SplitContainer::_compute_middle_sep(bool p_clamp) {
}

void SplitContainer::_resort() {
Control *first = get_containable_child(0);
Control *second = get_containable_child(1);
Control *first = _get_sortable_child(0);
Control *second = _get_sortable_child(1);

// If we have only one element.
if (!first || !second) {
Expand Down Expand Up @@ -258,7 +258,7 @@ Size2 SplitContainer::get_minimum_size() const {
int sep = (dragger_visibility != DRAGGER_HIDDEN_COLLAPSED) ? MAX(theme_cache.separation, vertical ? g->get_height() : g->get_width()) : 0;

for (int i = 0; i < 2; i++) {
if (!get_containable_child(i)) {
if (!_get_sortable_child(i)) {
break;
}

Expand All @@ -270,7 +270,7 @@ Size2 SplitContainer::get_minimum_size() const {
}
}

Size2 ms = get_containable_child(i)->get_combined_minimum_size();
Size2 ms = _get_sortable_child(i)->get_combined_minimum_size();

if (vertical) {
minimum.height += ms.height;
Expand Down Expand Up @@ -322,7 +322,7 @@ int SplitContainer::get_split_offset() const {
}

void SplitContainer::clamp_split_offset() {
if (!get_containable_child(0) || !get_containable_child(1)) {
if (!_get_sortable_child(0) || !_get_sortable_child(1)) {
return;
}

Expand Down
3 changes: 1 addition & 2 deletions scene/gui/split_container.h
Original file line number Diff line number Diff line change
Expand Up @@ -82,12 +82,11 @@ class SplitContainer : public Container {
Ref<Texture2D> _get_grabber_icon() const;
void _compute_middle_sep(bool p_clamp);
void _resort();
Control *_get_sortable_child(int p_idx) const;

protected:
bool is_fixed = false;

Control *get_containable_child(int p_idx) const;

void _notification(int p_what);
void _validate_property(PropertyInfo &p_property) const;
static void _bind_methods();
Expand Down
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