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[Resource Loader] Do not check property type for non registered properties. #96780

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merged 1 commit into from
Sep 10, 2024

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@bruvzg bruvzg commented Sep 10, 2024

Fixes #96769

Properties can be added dynamically and not necessarily exist in the new empty instance of the Resource. So skip type check for these (there's no way to know the type in advance, and if needed check can be implemented in _set method of the specific Resource).

Also adds missing definition for xr/openxr/enabled.editor.

@bruvzg bruvzg added this to the 4.4 milestone Sep 10, 2024
@bruvzg bruvzg requested a review from a team as a code owner September 10, 2024 08:18
@bruvzg bruvzg force-pushed the no_type_ed_settings branch from 003bf4e to 3009073 Compare September 10, 2024 08:27
@bruvzg bruvzg requested a review from a team as a code owner September 10, 2024 08:27
@akien-mga akien-mga merged commit 97ef3c8 into godotengine:master Sep 10, 2024
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Thanks!

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Setting warnings on startup
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