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Jitter shadow map dithering pattern across frames when TAA is enabled #97428

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merged 1 commit into from
Sep 26, 2024

Commits on Sep 24, 2024

  1. Jitter shadow map dithering pattern across frames when TAA is enabled

    This improves shadow quality by reducing the visibility of the noisy
    pattern caused by dithering.
    
    This jittering also applies when FSR2 is enabled, as it provides its own
    form of temporal antialiasing.
    
    Co-authored-by: Clay John <claynjohn@gmail.com>
    Calinou and clayjohn committed Sep 24, 2024
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