Tweak environment tonemapping and adjustments for Godot 3.4 #106
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Additionally, I've thought about adding subtle ambient lighting to prevent some areas from being too dark, but this is likely better done in a separate PR. We could also increase some lights' ranges and tweak their attenuation, but this may impact performance negatively as lights may impact more meshes.
Note: Don't merge before Godot 3.4 is released to avoid breaking the scene's appearance in 3.3.x.
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