A project brings the classic aesthetic look to MTA (Thanks to aap for the original work).
- aap - for the original work & renderware engine help
- Ren712 - for shaders & coronas help
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⚪ Not Start yet/ not invesgate
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🟠 Partically Work
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✔️ Done & Fully Supported
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Pre-request Library
- Timecyc Parser - ✔️
- Timecyc Interpolation - ✔️, Source mainly conveted from librw, thanks to aap!
- Timecyc Render - ✔️
- Timecyc DebugTools (Optional) - DONE, But you're need dgs to work!
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Postfx
- Trails(Blur) - ✔️
- blurLeft,blurTop,blurRight,blurBottom works!
- Radiosity - ✔️
- Color Filter - 🟠
- PS2 ✔️
- PC ✔️
- Mobile - ⚪
- Night Version Goggles - ⚪
- Infrared Goggles - ⚪
- Trails(Blur) - ✔️
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Building Pipeline
- SimplePS - ✔️
- BuildingVS - 🟠
- partially, some engine data requires to work, still working on that
- BuildingVSFX - For model with specular lighting property
- Not even start yet
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Vehicle Pipeline
- PS2 Pipeline - ✔️
- Done, you happy?
- Xbox Pipeline - 🟠
- Only specular lighting works.
- PS2 Pipeline - ✔️
- Pipeline tweaks
- radiosityFilterPasses - ✔️
- radiosityRenderPasses - ✔️
- radiosityIntensity - ✔️
- zwriteThreshold - ✔️
- detailMaps - ⚪
- leedsShininessMult - ⚪
- neoShininessMult - ⚪
- neoSpecularityMult - ⚪
- envShininessMult - ⚪
- envSpecularityMult - ⚪
- envPower - ⚪
- envFresnel - ⚪
- sunGlare - ✔️ just see my feature PR.
- ps2ModulateBuilding - ⚪
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World Effect
- Dual Pass Render - ✔️
- Yeah, it's done, thanks to ren712
- PS2 Alpha Test
- not even start yet
- Grass
- dualPassGrass - ✔️
- it overrides by dual pass render.
- grassBackfaceCull - ✔️
- grassAddAmbient - ⚪
- grassFixPlacement - ❌ only can do it via modify the mta engine
- ps2ModulateGrass - ⚪
- dualPassGrass - ✔️
- Shadows
- pedShadows - ⚪
- stencilShadows - ⚪
- Misc
- disableClouds - ⚪
- disableGamma - ⚪
- neoWaterDrops(xbox rain postfx) - ⚪
- neoBloodDrops - ⚪
- transparentLockon - ⚪
- lightningIlluminatesWorld - ⚪ toogle timecyc lighting on world object.
- fixPcCarLight - ⚪
- coronaZtest - 🟠
- partially works, however this will breaks and bugs up the other corona's ztesting in mta.
- needs to work on a new solution.
- fixShadows - ⚪
- Special Misc FX (Unique addon by nurupo)
- vehicleClassicFx ✔️
- Show VC/III liked vehicle big headlight and light trails when you rotate the screen
- vehicleTrailLength ✔️
- Length of light trails (buffered frame)
- vehicleTrailDrawDist ✔️
- What distance should trails start visiable?
- vehicleHeadLightAlpha ✔️
- Alpha multiplier for head light
- vehicleRearLightAlpha ✔️
- Alpha multiplier for rear light
- buildingExtraBrightness ✔️
- Multiplier for building extra brightness
- vehicleExtraBrightness ✔️
- Multiplier for building extra brightness
- stochasticFilter ✔️
- Make repeative texture look better, ported from Valdir da Costa Júnior
- sun godrays
- implmented an enhanced godray effect for sun (optional in config)
- vehicleClassicFx ✔️
- Dual Pass Render - ✔️
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Bugs/Issue
Sun can see through by walls -> Due to zTest disabled✔️- fixed by manually re-create sun from shader, thanks to Ren712
Element garbage collection for vehicle classic fx✔️