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SKYGFX

MTASA-SkyGfx

A project brings the classic aesthetic look to MTA (Thanks to aap for the original work).

The Thanks List

  • aap - for the original work & renderware engine help
  • Ren712 - for shaders & coronas help

What have done or working in progress?

  • ⚪ Not Start yet/ not invesgate

  • 🟠 Partically Work

  • ✔️ Done & Fully Supported

  • Pre-request Library

    • Timecyc Parser - ✔️
    • Timecyc Interpolation - ✔️, Source mainly conveted from librw, thanks to aap!
    • Timecyc Render - ✔️
    • Timecyc DebugTools (Optional) - DONE, But you're need dgs to work!
  • Postfx

    • Trails(Blur) - ✔️
      • blurLeft,blurTop,blurRight,blurBottom works!
    • Radiosity - ✔️
    • Color Filter - 🟠
      • PS2 ✔️
      • PC ✔️
      • Mobile - ⚪
    • Night Version Goggles - ⚪
    • Infrared Goggles - ⚪
  • Building Pipeline

    • SimplePS - ✔️
    • BuildingVS - 🟠
      • partially, some engine data requires to work, still working on that
    • BuildingVSFX - For model with specular lighting property
      • Not even start yet
  • Vehicle Pipeline

    • PS2 Pipeline - ✔️
      • Done, you happy?
    • Xbox Pipeline - 🟠
      • Only specular lighting works.
  • Pipeline tweaks
    • radiosityFilterPasses - ✔️
    • radiosityRenderPasses - ✔️
    • radiosityIntensity - ✔️
    • zwriteThreshold - ✔️
    • detailMaps - ⚪
    • leedsShininessMult - ⚪
    • neoShininessMult - ⚪
    • neoSpecularityMult - ⚪
    • envShininessMult - ⚪
    • envSpecularityMult - ⚪
    • envPower - ⚪
    • envFresnel - ⚪
    • sunGlare - ✔️ just see my feature PR.
    • ps2ModulateBuilding - ⚪
  • World Effect

    • Dual Pass Render - ✔️
      • Yeah, it's done, thanks to ren712
    • PS2 Alpha Test
      • not even start yet
    • Grass
      • dualPassGrass - ✔️
        • it overrides by dual pass render.
      • grassBackfaceCull - ✔️
      • grassAddAmbient - ⚪
      • grassFixPlacement - ❌ only can do it via modify the mta engine
      • ps2ModulateGrass - ⚪
    • Shadows
      • pedShadows - ⚪
      • stencilShadows - ⚪
    • Misc
      • disableClouds - ⚪
      • disableGamma - ⚪
      • neoWaterDrops(xbox rain postfx) - ⚪
      • neoBloodDrops - ⚪
      • transparentLockon - ⚪
      • lightningIlluminatesWorld - ⚪ toogle timecyc lighting on world object.
      • fixPcCarLight - ⚪
      • coronaZtest - 🟠
        • partially works, however this will breaks and bugs up the other corona's ztesting in mta.
        • needs to work on a new solution.
      • fixShadows - ⚪
    • Special Misc FX (Unique addon by nurupo)
      • vehicleClassicFx ✔️
        • Show VC/III liked vehicle big headlight and light trails when you rotate the screen
      • vehicleTrailLength ✔️
        • Length of light trails (buffered frame)
      • vehicleTrailDrawDist ✔️
        • What distance should trails start visiable?
      • vehicleHeadLightAlpha ✔️
        • Alpha multiplier for head light
      • vehicleRearLightAlpha ✔️
        • Alpha multiplier for rear light
      • buildingExtraBrightness ✔️
        • Multiplier for building extra brightness
      • vehicleExtraBrightness ✔️
        • Multiplier for building extra brightness
      • stochasticFilter ✔️
      • sun godrays
        • implmented an enhanced godray effect for sun (optional in config)
  • Bugs/Issue

    • Sun can see through by walls -> Due to zTest disabled ✔️
      • fixed by manually re-create sun from shader, thanks to Ren712
    • Element garbage collection for vehicle classic fx ✔️

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A project brings the classic aesthetic look to MTA

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