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#674 Uses image/svg support in `iced_graphics`. The is not currently using an atlas, and uses one texture/draw per image. This should be good enough for now; supporting images with glow is better than not supporting them, and if something else performs better, that improvement can be made without any change to the public API.
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Original file line number | Diff line number | Diff line change |
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use crate::program::{self, Shader}; | ||
use crate::Transformation; | ||
use glow::HasContext; | ||
use iced_graphics::layer; | ||
#[cfg(feature = "image_rs")] | ||
use std::cell::RefCell; | ||
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pub use iced_graphics::triangle::{Mesh2D, Vertex2D}; | ||
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#[cfg(feature = "image_rs")] | ||
use iced_graphics::image::raster; | ||
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#[cfg(feature = "svg")] | ||
use iced_graphics::image::vector; | ||
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mod textures; | ||
use textures::{Entry, Textures}; | ||
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#[derive(Debug)] | ||
pub(crate) struct Pipeline { | ||
program: <glow::Context as HasContext>::Program, | ||
vertex_array: <glow::Context as HasContext>::VertexArray, | ||
vertex_buffer: <glow::Context as HasContext>::Buffer, | ||
transform_location: <glow::Context as HasContext>::UniformLocation, | ||
textures: Textures, | ||
#[cfg(feature = "image_rs")] | ||
raster_cache: RefCell<raster::Cache<Textures>>, | ||
#[cfg(feature = "svg")] | ||
vector_cache: vector::Cache<Textures>, | ||
} | ||
|
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impl Pipeline { | ||
pub fn new( | ||
gl: &glow::Context, | ||
shader_version: &program::Version, | ||
) -> Pipeline { | ||
let program = unsafe { | ||
let vertex_shader = Shader::vertex( | ||
gl, | ||
shader_version, | ||
include_str!("shader/common/image.vert"), | ||
); | ||
let fragment_shader = Shader::fragment( | ||
gl, | ||
shader_version, | ||
include_str!("shader/common/image.frag"), | ||
); | ||
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program::create( | ||
gl, | ||
&[vertex_shader, fragment_shader], | ||
&[(0, "i_Position")], | ||
) | ||
}; | ||
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let transform_location = | ||
unsafe { gl.get_uniform_location(program, "u_Transform") } | ||
.expect("Get transform location"); | ||
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unsafe { | ||
gl.use_program(Some(program)); | ||
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let transform: [f32; 16] = Transformation::identity().into(); | ||
gl.uniform_matrix_4_f32_slice( | ||
Some(&transform_location), | ||
false, | ||
&transform, | ||
); | ||
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gl.use_program(None); | ||
} | ||
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let vertex_buffer = | ||
unsafe { gl.create_buffer().expect("Create vertex buffer") }; | ||
let vertex_array = | ||
unsafe { gl.create_vertex_array().expect("Create vertex array") }; | ||
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unsafe { | ||
gl.bind_vertex_array(Some(vertex_array)); | ||
gl.bind_buffer(glow::ARRAY_BUFFER, Some(vertex_buffer)); | ||
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let vertices = &[0u8, 0, 1, 0, 0, 1, 1, 1]; | ||
gl.buffer_data_size( | ||
glow::ARRAY_BUFFER, | ||
vertices.len() as i32, | ||
glow::STATIC_DRAW, | ||
); | ||
gl.buffer_sub_data_u8_slice( | ||
glow::ARRAY_BUFFER, | ||
0, | ||
bytemuck::cast_slice(vertices), | ||
); | ||
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gl.enable_vertex_attrib_array(0); | ||
gl.vertex_attrib_pointer_f32( | ||
0, | ||
2, | ||
glow::UNSIGNED_BYTE, | ||
false, | ||
0, | ||
0, | ||
); | ||
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gl.bind_buffer(glow::ARRAY_BUFFER, None); | ||
gl.bind_vertex_array(None); | ||
} | ||
|
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Pipeline { | ||
program, | ||
vertex_array, | ||
vertex_buffer, | ||
transform_location, | ||
textures: Textures::new(), | ||
#[cfg(feature = "image_rs")] | ||
raster_cache: RefCell::new(raster::Cache::new()), | ||
#[cfg(feature = "svg")] | ||
vector_cache: vector::Cache::new(), | ||
} | ||
} | ||
|
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#[cfg(feature = "image_rs")] | ||
pub fn dimensions( | ||
&self, | ||
handle: &iced_native::image::Handle, | ||
) -> (u32, u32) { | ||
self.raster_cache.borrow_mut().load(handle).dimensions() | ||
} | ||
|
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pub fn draw( | ||
&mut self, | ||
mut gl: &glow::Context, | ||
transformation: Transformation, | ||
_scale_factor: f32, | ||
images: &[layer::Image], | ||
) { | ||
unsafe { | ||
gl.use_program(Some(self.program)); | ||
gl.bind_vertex_array(Some(self.vertex_array)); | ||
gl.bind_buffer(glow::ARRAY_BUFFER, Some(self.vertex_buffer)); | ||
} | ||
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#[cfg(feature = "image_rs")] | ||
let mut raster_cache = self.raster_cache.borrow_mut(); | ||
for image in images { | ||
let (entry, bounds) = match &image { | ||
#[cfg(feature = "image_rs")] | ||
layer::Image::Raster { handle, bounds } => ( | ||
raster_cache.upload(&handle, &mut gl, &mut self.textures), | ||
bounds, | ||
), | ||
#[cfg(not(feature = "image_rs"))] | ||
layer::Image::Raster { handle: _, bounds } => (None, bounds), | ||
|
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#[cfg(feature = "svg")] | ||
layer::Image::Vector { handle, bounds } => { | ||
let size = [bounds.width, bounds.height]; | ||
( | ||
self.vector_cache.upload( | ||
handle, | ||
size, | ||
_scale_factor, | ||
&mut gl, | ||
&mut self.textures, | ||
), | ||
bounds, | ||
) | ||
} | ||
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#[cfg(not(feature = "svg"))] | ||
layer::Image::Vector { handle: _, bounds } => (None, bounds), | ||
}; | ||
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unsafe { | ||
if let Some(Entry { texture, .. }) = entry { | ||
gl.bind_texture(glow::TEXTURE_2D, Some(*texture)) | ||
} else { | ||
continue; | ||
} | ||
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let translate = Transformation::translate(bounds.x, bounds.y); | ||
let scale = Transformation::scale(bounds.width, bounds.height); | ||
let transformation = transformation * translate * scale; | ||
let matrix: [f32; 16] = transformation.into(); | ||
gl.uniform_matrix_4_f32_slice( | ||
Some(&self.transform_location), | ||
false, | ||
&matrix, | ||
); | ||
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gl.draw_arrays(glow::TRIANGLE_STRIP, 0, 4); | ||
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gl.bind_texture(glow::TEXTURE_2D, None); | ||
} | ||
} | ||
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unsafe { | ||
gl.bind_buffer(glow::ARRAY_BUFFER, None); | ||
gl.bind_vertex_array(None); | ||
gl.use_program(None); | ||
} | ||
} | ||
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pub fn trim_cache(&mut self, mut gl: &glow::Context) { | ||
#[cfg(feature = "image_rs")] | ||
self.raster_cache.trim(&mut self.textures, &mut gl); | ||
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#[cfg(feature = "svg")] | ||
self.vector_cache.trim(&mut self.textures, &mut gl); | ||
} | ||
} |
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