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Artur Sapek
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/// Hai | ||
/// A two-dimensional vertex which has a color | ||
#[repr(C)] | ||
#[derive(Copy, Clone, Debug)] | ||
pub struct Vertex2D { | ||
/// Hai | ||
/// The vertex position | ||
pub position: [f32; 2], | ||
/// Hai | ||
/// The vertex color in rgba | ||
pub color: [f32; 4], | ||
} | ||
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||
/// Hai | ||
/// A set of [`Vertex2D`] and indices for drawing some 2D geometry on the GPU. | ||
/// | ||
/// [`Vertex2D`]: struct.Vertex2D.html | ||
#[derive(Clone, Debug)] | ||
pub struct Geometry2D { | ||
/// Hai | ||
/// The vertices for this geometry | ||
pub vertices: Vec<Vertex2D>, | ||
/// Hai | ||
/// The indices for this geometry | ||
pub indices: Vec<u16>, | ||
} |
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//! This example showcases a simple native custom widget that renders using | ||
//! arbitrary low-level geometry. | ||
mod rainbow { | ||
// For now, to implement a custom native widget you will need to add | ||
// `iced_native` and `iced_wgpu` to your dependencies. | ||
// | ||
// Then, you simply need to define your widget type and implement the | ||
// `iced_native::Widget` trait with the `iced_wgpu::Renderer`. | ||
// | ||
// Of course, you can choose to make the implementation renderer-agnostic, | ||
// if you wish to, by creating your own `Renderer` trait, which could be | ||
// implemented by `iced_wgpu` and other renderers. | ||
use iced_native::{ | ||
layout, Element, Geometry2D, Hasher, Layout, Length, | ||
MouseCursor, Point, Size, Vertex2D, Widget, | ||
}; | ||
use iced_wgpu::{Primitive, Renderer}; | ||
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pub struct Rainbow { | ||
dimen: u16, | ||
} | ||
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impl Rainbow { | ||
pub fn new(dimen: u16) -> Self { | ||
Self { dimen } | ||
} | ||
} | ||
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impl<Message> Widget<Message, Renderer> for Rainbow { | ||
fn width(&self) -> Length { | ||
Length::Shrink | ||
} | ||
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fn height(&self) -> Length { | ||
Length::Shrink | ||
} | ||
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fn layout( | ||
&self, | ||
_renderer: &Renderer, | ||
_limits: &layout::Limits, | ||
) -> layout::Node { | ||
layout::Node::new(Size::new( | ||
f32::from(self.dimen), | ||
f32::from(self.dimen), | ||
)) | ||
} | ||
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fn hash_layout(&self, state: &mut Hasher) { | ||
use std::hash::Hash; | ||
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self.dimen.hash(state); | ||
} | ||
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fn draw( | ||
&self, | ||
_renderer: &mut Renderer, | ||
layout: Layout<'_>, | ||
cursor_position: Point, | ||
) -> (Primitive, MouseCursor) { | ||
let b = layout.bounds(); | ||
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// R O Y G B I V | ||
let color_r = [1.0, 0.0, 0.0, 1.0]; | ||
let color_o = [1.0, 0.5, 0.0, 1.0]; | ||
let color_y = [1.0, 1.0, 0.0, 1.0]; | ||
let color_g = [0.0, 1.0, 0.0, 1.0]; | ||
let color_gb = [0.0, 1.0, 0.5, 1.0]; | ||
let color_b = [0.0, 0.2, 1.0, 1.0]; | ||
let color_i = [0.5, 0.0, 1.0, 1.0]; | ||
let color_v = [0.75, 0.0, 0.5, 1.0]; | ||
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let posn_center = { | ||
if b.contains(cursor_position) { | ||
[cursor_position.x, cursor_position.y] | ||
} else { | ||
[b.x + (b.width / 2.0), b.y + (b.height / 2.0)] | ||
} | ||
}; | ||
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let posn_tl = [b.x, b.y]; | ||
let posn_t = [b.x + (b.width / 2.0), b.y]; | ||
let posn_tr = [b.x + b.width, b.y]; | ||
let posn_r = [b.x + b.width, b.y + (b.height / 2.0)]; | ||
let posn_br = [b.x + b.width, b.y + b.height]; | ||
let posn_b = [b.x + (b.width / 2.0), b.y + b.height]; | ||
let posn_bl = [b.x, b.y + b.height]; | ||
let posn_l = [b.x, b.y + (b.height / 2.0)]; | ||
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( | ||
Primitive::Geometry2D { | ||
geometry: Geometry2D { | ||
vertices: vec![ | ||
Vertex2D { | ||
position: posn_center, | ||
color: [1.0, 1.0, 1.0, 1.0], | ||
}, | ||
Vertex2D { | ||
position: posn_tl, | ||
color: color_r, | ||
}, | ||
Vertex2D { | ||
position: posn_t, | ||
color: color_o, | ||
}, | ||
Vertex2D { | ||
position: posn_tr, | ||
color: color_y, | ||
}, | ||
Vertex2D { | ||
position: posn_r, | ||
color: color_g, | ||
}, | ||
Vertex2D { | ||
position: posn_br, | ||
color: color_gb, | ||
}, | ||
Vertex2D { | ||
position: posn_b, | ||
color: color_b, | ||
}, | ||
Vertex2D { | ||
position: posn_bl, | ||
color: color_i, | ||
}, | ||
Vertex2D { | ||
position: posn_l, | ||
color: color_v, | ||
}, | ||
], | ||
indices: vec![ | ||
0, 1, 2, // TL | ||
0, 2, 3, // T | ||
0, 3, 4, // TR | ||
0, 4, 5, // R | ||
0, 5, 6, // BR | ||
0, 6, 7, // B | ||
0, 7, 8, // BL | ||
0, 8, 1, // L | ||
], | ||
}, | ||
}, | ||
MouseCursor::OutOfBounds, | ||
) | ||
} | ||
} | ||
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impl<'a, Message> Into<Element<'a, Message, Renderer>> for Rainbow { | ||
fn into(self) -> Element<'a, Message, Renderer> { | ||
Element::new(self) | ||
} | ||
} | ||
} | ||
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use iced::{ | ||
scrollable, settings::Window, Align, Column, Container, Element, | ||
Length, Sandbox, Scrollable, Settings, Text, | ||
}; | ||
use rainbow::Rainbow; | ||
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pub fn main() { | ||
Example::run(Settings { | ||
window: Window { | ||
size: (660, 660), | ||
resizable: true, | ||
decorations: true, | ||
}, | ||
}) | ||
} | ||
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struct Example { | ||
dimen: u16, | ||
scroll: scrollable::State, | ||
} | ||
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#[derive(Debug, Clone, Copy)] | ||
enum Message {} | ||
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impl Sandbox for Example { | ||
type Message = Message; | ||
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fn new() -> Self { | ||
Example { | ||
dimen: 500, | ||
scroll: scrollable::State::new(), | ||
} | ||
} | ||
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fn title(&self) -> String { | ||
String::from("Custom 2D geometry - Iced") | ||
} | ||
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fn update(&mut self, _: Message) {} | ||
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fn view(&mut self) -> Element<Message> { | ||
let content = Column::new() | ||
.padding(20) | ||
.spacing(20) | ||
.max_width(500) | ||
.align_items(Align::Start) | ||
.push(Rainbow::new(self.dimen)) | ||
.push( | ||
Text::new(String::from("In this example we draw a custom widget Rainbow, using the \ | ||
Geometry2D primitive. This primitive supplies a list of triangles, expressed as vertices and indices.")) | ||
.width(Length::Shrink), | ||
) | ||
.push( | ||
Text::new(String::from("Move your cursor over it, and see the center vertex follow you!")) | ||
.width(Length::Shrink), | ||
) | ||
.push( | ||
Text::new(String::from("Every Vertex2D defines its own color. You could use the \ | ||
Geometry2D primitive to render virtually any two-dimensional geometry for your widget.")) | ||
.width(Length::Shrink), | ||
); | ||
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let scrollable = | ||
Scrollable::new(&mut self.scroll).push(Container::new(content)); | ||
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Container::new(scrollable) | ||
.width(Length::Fill) | ||
.height(Length::Fill) | ||
.center_x() | ||
.center_y() | ||
.into() | ||
} | ||
} |
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