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Implement Geometry2D primitive
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Artur Sapek committed Jan 2, 2020
1 parent 8279691 commit 8d1e2f1
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Showing 8 changed files with 251 additions and 53 deletions.
14 changes: 8 additions & 6 deletions core/src/geometry.rs
Original file line number Diff line number Diff line change
@@ -1,18 +1,20 @@
/// Hai
/// A two-dimensional vertex which has a color
#[repr(C)]
#[derive(Copy, Clone, Debug)]
pub struct Vertex2D {
/// Hai
/// The vertex position
pub position: [f32; 2],
/// Hai
/// The vertex color in rgba
pub color: [f32; 4],
}

/// Hai
/// A set of [`Vertex2D`] and indices for drawing some 2D geometry on the GPU.
///
/// [`Vertex2D`]: struct.Vertex2D.html
#[derive(Clone, Debug)]
pub struct Geometry2D {
/// Hai
/// The vertices for this geometry
pub vertices: Vec<Vertex2D>,
/// Hai
/// The indices for this geometry
pub indices: Vec<u16>,
}
35 changes: 6 additions & 29 deletions examples/custom_widget.rs
Original file line number Diff line number Diff line change
Expand Up @@ -10,8 +10,8 @@ mod circle {
// if you wish to, by creating your own `Renderer` trait, which could be
// implemented by `iced_wgpu` and other renderers.
use iced_native::{
layout, Background, Color, Element, Geometry2D, Hasher, Layout, Length,
MouseCursor, Point, Size, Vertex2D, Widget,
layout, Background, Color, Element, Hasher, Layout, Length,
MouseCursor, Point, Size, Widget,
};
use iced_wgpu::{Primitive, Renderer};

Expand Down Expand Up @@ -57,34 +57,11 @@ mod circle {
layout: Layout<'_>,
_cursor_position: Point,
) -> (Primitive, MouseCursor) {
let bounds = layout.bounds();

dbg!(bounds);

(
Primitive::Geometry2D {
bounds,
geometry: Geometry2D {
vertices: vec![
Vertex2D {
position: [bounds.x, bounds.y],
color: [1.0, 0.0, 0.0, 1.0],
},
Vertex2D {
position: [bounds.x + bounds.width, bounds.y + bounds.height],
color: [0.0, 1.0, 0.0, 1.0],
},
Vertex2D {
position: [bounds.x, bounds.y + bounds.height],
color: [0.0, 0.0, 1.0, 1.0],
},
Vertex2D {
position: [bounds.x + bounds.width, bounds.y],
color: [0.0, 1.0, 1.0, 1.0],
},
],
indices: vec![0, 1, 2, 0, 1, 3],
},
Primitive::Quad {
bounds: layout.bounds(),
background: Background::Color(Color::BLACK),
border_radius: self.radius,
},
MouseCursor::OutOfBounds,
)
Expand Down
227 changes: 227 additions & 0 deletions examples/geometry.rs
Original file line number Diff line number Diff line change
@@ -0,0 +1,227 @@
//! This example showcases a simple native custom widget that renders using
//! arbitrary low-level geometry.
mod rainbow {
// For now, to implement a custom native widget you will need to add
// `iced_native` and `iced_wgpu` to your dependencies.
//
// Then, you simply need to define your widget type and implement the
// `iced_native::Widget` trait with the `iced_wgpu::Renderer`.
//
// Of course, you can choose to make the implementation renderer-agnostic,
// if you wish to, by creating your own `Renderer` trait, which could be
// implemented by `iced_wgpu` and other renderers.
use iced_native::{
layout, Element, Geometry2D, Hasher, Layout, Length,
MouseCursor, Point, Size, Vertex2D, Widget,
};
use iced_wgpu::{Primitive, Renderer};

pub struct Rainbow {
dimen: u16,
}

impl Rainbow {
pub fn new(dimen: u16) -> Self {
Self { dimen }
}
}

impl<Message> Widget<Message, Renderer> for Rainbow {
fn width(&self) -> Length {
Length::Shrink
}

fn height(&self) -> Length {
Length::Shrink
}

fn layout(
&self,
_renderer: &Renderer,
_limits: &layout::Limits,
) -> layout::Node {
layout::Node::new(Size::new(
f32::from(self.dimen),
f32::from(self.dimen),
))
}

fn hash_layout(&self, state: &mut Hasher) {
use std::hash::Hash;

self.dimen.hash(state);
}

fn draw(
&self,
_renderer: &mut Renderer,
layout: Layout<'_>,
cursor_position: Point,
) -> (Primitive, MouseCursor) {
let b = layout.bounds();

// R O Y G B I V
let color_r = [1.0, 0.0, 0.0, 1.0];
let color_o = [1.0, 0.5, 0.0, 1.0];
let color_y = [1.0, 1.0, 0.0, 1.0];
let color_g = [0.0, 1.0, 0.0, 1.0];
let color_gb = [0.0, 1.0, 0.5, 1.0];
let color_b = [0.0, 0.2, 1.0, 1.0];
let color_i = [0.5, 0.0, 1.0, 1.0];
let color_v = [0.75, 0.0, 0.5, 1.0];

let posn_center = {
if b.contains(cursor_position) {
[cursor_position.x, cursor_position.y]
} else {
[b.x + (b.width / 2.0), b.y + (b.height / 2.0)]
}
};

let posn_tl = [b.x, b.y];
let posn_t = [b.x + (b.width / 2.0), b.y];
let posn_tr = [b.x + b.width, b.y];
let posn_r = [b.x + b.width, b.y + (b.height / 2.0)];
let posn_br = [b.x + b.width, b.y + b.height];
let posn_b = [b.x + (b.width / 2.0), b.y + b.height];
let posn_bl = [b.x, b.y + b.height];
let posn_l = [b.x, b.y + (b.height / 2.0)];

(
Primitive::Geometry2D {
geometry: Geometry2D {
vertices: vec![
Vertex2D {
position: posn_center,
color: [1.0, 1.0, 1.0, 1.0],
},
Vertex2D {
position: posn_tl,
color: color_r,
},
Vertex2D {
position: posn_t,
color: color_o,
},
Vertex2D {
position: posn_tr,
color: color_y,
},
Vertex2D {
position: posn_r,
color: color_g,
},
Vertex2D {
position: posn_br,
color: color_gb,
},
Vertex2D {
position: posn_b,
color: color_b,
},
Vertex2D {
position: posn_bl,
color: color_i,
},
Vertex2D {
position: posn_l,
color: color_v,
},
],
indices: vec![
0, 1, 2, // TL
0, 2, 3, // T
0, 3, 4, // TR
0, 4, 5, // R
0, 5, 6, // BR
0, 6, 7, // B
0, 7, 8, // BL
0, 8, 1, // L
],
},
},
MouseCursor::OutOfBounds,
)
}
}

impl<'a, Message> Into<Element<'a, Message, Renderer>> for Rainbow {
fn into(self) -> Element<'a, Message, Renderer> {
Element::new(self)
}
}
}

use iced::{
scrollable, settings::Window, Align, Column, Container, Element,
Length, Sandbox, Scrollable, Settings, Text,
};
use rainbow::Rainbow;

pub fn main() {
Example::run(Settings {
window: Window {
size: (660, 660),
resizable: true,
decorations: true,
},
})
}

struct Example {
dimen: u16,
scroll: scrollable::State,
}

#[derive(Debug, Clone, Copy)]
enum Message {}

impl Sandbox for Example {
type Message = Message;

fn new() -> Self {
Example {
dimen: 500,
scroll: scrollable::State::new(),
}
}

fn title(&self) -> String {
String::from("Custom 2D geometry - Iced")
}

fn update(&mut self, _: Message) {}

fn view(&mut self) -> Element<Message> {
let content = Column::new()
.padding(20)
.spacing(20)
.max_width(500)
.align_items(Align::Start)
.push(Rainbow::new(self.dimen))
.push(
Text::new(String::from("In this example we draw a custom widget Rainbow, using the \
Geometry2D primitive. This primitive supplies a list of triangles, expressed as vertices and indices."))
.width(Length::Shrink),
)
.push(
Text::new(String::from("Move your cursor over it, and see the center vertex follow you!"))
.width(Length::Shrink),
)
.push(
Text::new(String::from("Every Vertex2D defines its own color. You could use the \
Geometry2D primitive to render virtually any two-dimensional geometry for your widget."))
.width(Length::Shrink),
);

let scrollable =
Scrollable::new(&mut self.scroll).push(Container::new(content));

Container::new(scrollable)
.width(Length::Fill)
.height(Length::Fill)
.center_x()
.center_y()
.into()
}
}
9 changes: 0 additions & 9 deletions wgpu/src/geometry.rs
Original file line number Diff line number Diff line change
Expand Up @@ -131,8 +131,6 @@ impl Pipeline {
geometries: &Vec<Geometry2D>,
bounds: Rectangle<u32>,
) {
println!("draw 2d geom");

let uniforms = Uniforms {
transform: transformation.into(),
scale,
Expand All @@ -151,10 +149,6 @@ impl Pipeline {
);

for geom in geometries {




let vertices_buffer = device
.create_buffer_mapped(
geom.vertices.len(),
Expand Down Expand Up @@ -199,9 +193,6 @@ impl Pipeline {
bounds.height,
);


println!("Drawing indexed geometry2d {:?}", geom.indices.len());

render_pass.draw_indexed(0..geom.indices.len() as u32, 0, 0..1);
}
}
Expand Down
4 changes: 1 addition & 3 deletions wgpu/src/primitive.rs
Original file line number Diff line number Diff line change
Expand Up @@ -65,9 +65,7 @@ pub enum Primitive {
},
/// A low-level geometry primitive
Geometry2D {
/// The bounds of the geometry
bounds: Rectangle,
/// The vertices of the geometry
/// The vertices and indices of the geometry
geometry: Geometry2D,
},
}
Expand Down
12 changes: 8 additions & 4 deletions wgpu/src/renderer.rs
Original file line number Diff line number Diff line change
Expand Up @@ -127,8 +127,6 @@ impl Renderer {
Vector::new(0, 0),
));

dbg!(width, height);

self.draw_primitive(primitive, &mut layers);
self.draw_overlay(overlay, &mut layers);

Expand Down Expand Up @@ -254,7 +252,7 @@ impl Renderer {
scale: [bounds.width, bounds.height],
});
}
Primitive::Geometry2D { geometry, bounds } => {
Primitive::Geometry2D { geometry } => {
layer.geometries.push(geometry.clone());
}
Primitive::Clip {
Expand Down Expand Up @@ -416,11 +414,17 @@ impl Renderer {
}

if layer.geometries.len() > 0 {
let translated = transformation
* Transformation::translate(
-(layer.offset.x as f32) * dpi,
-(layer.offset.y as f32) * dpi,
);

self.geometry_pipeline.draw(
&mut self.device,
encoder,
target,
transformation,
translated,
dpi,
&layer.geometries,
bounds,
Expand Down
3 changes: 1 addition & 2 deletions wgpu/src/shader/geom2d.vert
Original file line number Diff line number Diff line change
Expand Up @@ -12,7 +12,6 @@ layout (set = 0, binding = 0) uniform Globals {

void main() {
vec2 p_Position = i_Position * u_Scale;
gl_Position = u_Transform * vec4(p_Position, 0.0, 1.0);
gl_Position = u_Transform * vec4(p_Position, 0.0, 1.0);
o_Color = i_Color;
}

Binary file modified wgpu/src/shader/geom2d.vert.spv
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