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Text based games from Debian - bsdgames package.
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README for bsd-games ==================== This is the bsd-games package for Linux (and GNU Hurd), containing ports of all the games from NetBSD-current that are free in the usual (DFSG/OSD) sense (i.e. modified and unmodified versions can be freely distributed, including for profit). NetBSD-current contains two other games, rogue and larn. Rogue has a standard BSD licence, but with an additional contradictory licence that does not allow for-profit distribution; larn has no licence at all, only a notice that "Copying for Profit is Prohibited". If you want rogue, get the bsd-games-non-free package (which should be on sunsite, but not tsx-11), and read the README.non-free that it contains: rogue is being distributed separately, and larn not distributed at all in this Linux port, in the absence of definite confirmation of what licences really apply to rogue and larn. A game not from NetBSD, paranoia, was in earlier versions of bsd-games-non-free (and bsd-games 1.2 and 1.3) but has been removed because of the lack of a clear licence. The games are mostly not enhanced from the NetBSD versions, but many bugs are fixed. For installation instructions and details of prerequisites, see the file "INSTALL". The statement of year 2000 issues associated with bsd-games and bsd-games-non-free is in the file "YEAR2000". The copyrights and licence terms for the games, as best as I can determine them, are in "COPYING". This package contains cryptographic software (caesar and rot13). In some jurisdictions, use or distribution of these utilities may be restricted, whether under export control regulations or because these cryptosystems have been used as technical protection measures to restrict access to and copying of copyright works. This package contains the following games: adventure: the original adventure by Crowther and Woods arithmetic: arithmetic quiz/speed test atc: air traffic control backgammon: backgammon banner: display a message in big letters battlestar: adventure game on a battlestar bcd: outputs text in an antique form boggle: boggle caesar: reads fortunes from the game fortune, also some internet posts canfield: curses-based solitaire countmail: tell you how much new mail you have cribbage: cribbage dab: dots and boxes dm: dungeon master, regulates games playing factor: factor a number fish: go fish fortune: displays a random silly message gomoku: gomoku hack: exploring the Dungeons of Doom hangman: guess the word before it is too late hunt: hunt each other in a maze (multiplayer -- great) mille: mille borne against the computer monop: monopoly morse: output morse code number: output the English text for a number phantasia: interterminal fantasy game pig: output text in Pig Latin pom: display the phase of the moon ppt: outputs text in another antique form primes: generate primes quiz: random knowledge tests rain: attempts to create a rain drop effect (best at 9600 baud) random: random lines from a file or random numbers robots: well... avoid the robots sail: sail your ship into battle snake: grab the cash and avoid the snake and exit tetris: tetris trek: We come in peace, shoot to kill. It's worse than that, he's dead Jim. Ye cannot change the laws of physics. It's life Jim, but not as we know it. There's Klingons on the starboard bow ... wargames: would you like to play a game? worm: eat the numbers without running into anything worms: random worms scurrying across your screen wtf: translate acronyms, e.g. "wtf is WTF" wump: hunt the wumpus If you have questions about bsd-games or bsd-games-non-free you can contact me at <jsm@polyomino.org.uk>. Bug reports should state the versions of ncurses and libc used, unless clearly not relevant (e.g., bugs in data files, or where you have an analysis and patch). If you want to be informed by email of new releases when they come out, please let me know. Known bugs are listed in the file BUGS; please do not send bug reports for bugs listed there, but patches that fix them are welcome. For patches, I prefer unidiffs (use "diff -u OLD NEW", or "diff -ruN OLD-DIRECTORY NEW-DIRECTORY"), but if your diff cannot produce them then context diffs are OK. Please remember to include details of the bug and your analysis of the problem if you are sending a patch; I have ported the code from NetBSD to Linux, but may not be familiar with the workings of any particular program, whereas you will be if you have been tracing and fixing a bug. The GCC info manual contains a discussion of how to produce good bug reports. Notes on specific games: boggle: by default this game compiles with certain Linux improvements; if you want the original BSD behaviour, remove -DNEW_STYLE from the boggle_boggle_DEFS in boggle/boggle/Makefrag. Defining NEW_STYLE will provide a more intuitive way of quitting or playing a new game after time has run out. dm: the "dungeon master", a program that allows you to control when users can play games. (Note that this does not control any private copies of games they may have.) I do not claim that this program is actually useful, but it is included in bsd-games since it is in NetBSD. Add -DLOG to the DEFS in dm/Makefrag if you want logging of games playing (not regularly tested). fortune: Another enhanced version is available from <ftp://ibiblio.org/pub/Linux/games/amusements/fortune/fortune-mod-9708.tar.gz>. unstr is not installed by default. If you want to install it, uncomment the relevant lines (installation command and definition of fortune_unstr_DIRS) in fortune/unstr/Makefrag before doing the top level "make install". hunt: may well be unreliable or broken in various ways. There is some local configuration possible in hunt/Makeconfig but changing this may well break things. Joseph S. Myers jsm@polyomino.org.uk Local Variables: mode: text End:
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