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Editing Param Files
Smash Forge contains labels for many of the common .bin files. All of the labelled .bin
files have a corresponind .ini file in the param_labels
folder. You can still edit .bin files
that do not have a label. In this case, the groups and values will have basic number labels. The files can be opened using File > Open > Open File
or Ctrl + O
. The following param files have
complete or partially complete labels in Smash Forge. The material_params.ini file is a special
file used just by Smash Forge for providing labels and descriptions for material parameters.
- allstar_param_cafe.bin
- event_param.bin
- fighter_param.bin
- fighter_param_common.bin
- fighter_param_vl_lizardon.bin
- fighter_param_vl_luigi.bin
- fighter_param_vl_mario.bin
- fighter_param_vl_xxx.bin
- global_parameter_menu.bin
- item_assist_gen_param.bin
- item_pokemon_gen_param.bin
- item_stage_gen_param.bin
- kumite_param_cafe.bin
-
light_set_param.bin
- controls lighting parameters for character and stage models
- controls diffuse, ambient, fresnel, specular, fog, and shadows
- material_params.ini
- used only by Forge for the Material editor
- labels for material parameters
- descriptions of material properties
- render_param.bin
- simple_cafe_param.bin
- simple_character_db_cafe.bin
- stage_param.bin
- located in stage's param folder
- files end in
_stprm.bin
- controls camera FOV, rotations, position, etc
- stdat_Cave.bin
- stdat_DKReturns.bin
- stdat_DxOnett.bin
- stdat_Gw3.bin
- stdat_Hyrule64_f.bin
- stdat_Kalos.bin
- stdat_PikminU.bin
- stdat_Pupupuland64_f.bin
- stdat_Windyhill.bin
- stdat_XDonkey.bin
- stdat_XEmblem.bin
- stdat_XMansion.bin
- stdat_XOldin.bin
- stdat_XPalutena.bin
- stdat_XPirates_f.bin
- stdat_YoshiU.bin
- ui_button_sequence.bin
- ui_character_db.bin
- controls character slot number
- controls character nameplates
- ui_figure_db.bin
- ui_movie_db.bin
- ui_soft_db.bin
- ui_sound_call_voice_db.bin
- ui_stage_db.bin
- worldsmash_param.bin
When you open a param file, it will be structured into different groups. Each group can have multiple entries. Additionally, each entry can have multiple different values. A param file that hasn't been researched yet might be structured as follows.
- Group [1]
- Entry [0]
- 0
- 1
- 2
- Entry [1]
- 0
- 1
- Entry [2]
- 0
- 1
- Entry [0]
- Group [2]
- Entry [0]
- 0
- 1
- Entry [1]
- 0
- 1
- Entry [0]
The second example is from a labelled .bin file.
- Light set
- Fighter light 0-1
- 0
- enabled
- Hue
- Fighter light 0-1
For each value in an entry, the left value is the label, and the right value is the value you are editing. For example:
Label | Value |
---|---|
Hue | 210 |
Color Saturation | 0 |
Color Intensity | 0.5 |
Once you have opened the appropriate param file, the param file will open in a new tab in Smash Forge. You can expand the groups and edit any of the entry values. When you are finished, make sure you
are on the param tab and go to File > Save
or press Ctrl + S
. You can save the file to a new location or overwrite the existing param file.