A minimal cross-platform Ray-Tracer written in C++. Renders triangulated OBJ models as TGA images. The only library dependency is GLM. Inspired by Ray Tracing In One Weekend by Peter Shirley (https://raytracing.github.io/).
- Parallel Rendering
- Blinn-Phong Lighting Model
- OBJ File loader
- TGA Output
- GLM Library
- CMake
- C++17 Compatible Compiler