A ray tracing program
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Updated
Jun 22, 2024 - C++
A ray tracing program
⚡ A high-performance path tracer implemented in Rust based on "Ray Tracing in One Weekend" featuring static dispatch, multi-threaded rendering and a variety of preset scenes.
Rust implementation of Peter Shirley's "Ray Tracing in One Weekend"
Implementation of raytracing in rust from Peter Shirley's RTIW and RTTNW, Chapter-by-Chapter
Just a random assortment of computer vision projects.
ray tracing in one weekend in zig
Experimental path tracing with C++20 and SYCL
Rust implementation of Peter Shirley's "Ray Tracing: The Next Week"
Simple path rendered written in modern C. Based on first book from https://github.com/RayTracing/raytracing.github.io
Rayray is a baby ray tracer written in C++.
A simple Raytracer based on Ray Tracing in One Weekend by Peter Shirley
🌈 Path tracer implemented in OCaml based on "Ray Tracing in One Weekend"
Rust implementation of Peter Shirley's "Ray Tracing: The Rest Of Your Life"
Ray tracing experiment in Nelua programming language
Yet Another Ray Tracer - Incredibly trivial multi-thread ray-tracer written in plain, understandable C++
simple lua ray tracer built from "Ray Tracing In One Weekened"
My go at Peter Shirley's Ray Tracing series
C++ Ray Tracer based on Peter Shirley's Ray Tracing in One Weekend
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