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Releases: manuelVo/foundryvtt-drag-ruler

v1.11.5

12 Feb 17:30
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Bugfixes

  • Fixed a bug that was causing Drag Ruler to spam useless warnings into the console (this was a regression introduced in 1.11.4)

v1.11.4

09 Feb 09:58
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Bugfixes

  • When changing the measurement mode via a keybinding (toggle snaping or toggle pathfinding) the updated ruler will now be sent to other players immediately
  • Fixed a bug that incorrectly showed a ruler to be snapped to other players despite the ruler not being snapped
  • Fixed a bug that could cause a token to move to an incorrect location if the token was being dragged and dropped very rapidly
  • Drag Ruler's token movement animations can now be properly waited for (this improves the interaction with modules like sequencer)

Translation

  • Updated Spanish translation (thanks to Viriato139ac#342)

v1.11.3

09 Feb 09:58
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Bugfixes

  • The setting to automatically start pathfinding is now visible to players again (this was a regression introduced in 1.11.2)
  • Fixed a bug that would show the measurements of other players as if they were using the pathfinder, even if they were not using it.

v1.11.2

01 Feb 10:36
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Bugfixes

  • Fixed a memory leak that could cause the rule to slow down after using the pathfinding functionality for a while

Misc

  • GMs are now always allowed to use the pathfinding tool. The setting now only prevents players from using it.

Compatibility

  • Drag Ruler's generic speed provider is now aware of good defaults for Dungeonslayers 4

v1.11.1

30 Jan 09:55
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Bugfixes

  • Fixed a bug that would cause the pathfinding algorithm to make tokens of size 2 and 4 to take an unnecessary step

v1.11.0

29 Jan 23:25
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New features

  • Drag Ruler now supports pathfinding. Pressing the assigned button will automatically calculate the shortest route to the point you're dragging your token to and add the necessary waypoints to the ruler.
  • This feature is only available for gridded maps
  • This feature can only be used if it's enabled by the GM in the module settings
  • The routing algorithm does not take difficult terrain into account

v1.10.3

27 Jan 11:54
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Compatibility

  • This release contains changes required to be compatible with Foundry 9.245

v1.10.2

17 Jan 20:24
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Bugfixes

  • Fixed a bug that could cause squares to be highlighted in the wrong color when using waypoints on a 5/10/5 gird
  • When using Token Drag Vision, the temporary vision is now correctly cleaned up when dropping the token (resolves a conflict with the "Perfect Vision" module)

v1.10.1

07 Jan 14:13
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Bugfixes

  • Fixed a bug that caused keybindings to break if no scene is active

Translation

  • Updated Spanish translation (thanks to Viriato139ac#342)

v1.10.0

03 Jan 08:14
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BREAKING Drag Ruler 1.10.0 and onward cannot update directly from Drag Ruler versions older than 1.3.0. If you've been using Drag Ruler 1.2.2 or earlier in your world make sure to update to any Version between (inclusive) Drag Ruler 1.3.0 and 1.9.1, launch your world and log in as GM at least once. After doing so you can safely update to v1.10.0 or newer versions. Updating directly from 1.2.2 or older to 1.10.0 or newer will cause Drag Ruler to forget your Speed Prover Settings.

New features

  • Drag Ruler's key bindings can now be assigned to custom keys by the user
  • Measuring difficult terrain on gridded maps with euclidean grid rule is now supported (for this to work the Terrain Ruler module needs to be enabled)

Compatibility

  • Drag Ruler now supports Foundry v9
  • Drag Ruler now utilizes libwrapper to increase interoperability with other modules

Translation

  • Added french translation (thanks to Elfenduli)
  • Updated japanese translation (thanks to touge)