Skip to content

Releases: manuelVo/foundryvtt-drag-ruler

v1.13.0

14 Oct 22:24
Compare
Choose a tag to compare

Breaking changes

  • Drag Ruler's pathfinder has been extracted into a dedicated library module. If you'd like to continue to use Drag Ruler's pathfinding feature, please install routinglib alongside Drag Ruler.
  • Drag Ruler's API no longer supports the function getCostForStep. Instead, module authors are asked to use Enhanced Terrain Layer's game system integration API to introduce game system specific terrain rules.

New features

  • Drag Ruler's pathfinding will now be running as a background task. This means that Foundry will no longer freeze while Drag Ruler is calculating a path.
  • Drag Ruler's pathfinding will now take difficult terrain into account on griddes scenes

Bug fixes

  • Fixed a bug that would cause gridless snapping to snap slightly below the allowed range

Compatibility

  • Drag Ruler is now compatible with Foundry VTT v10
  • Drag Ruler's compatibility with the Wall Height module is restored

v1.12.8

11 Apr 22:14
Compare
Choose a tag to compare

Bugfixes

  • Fixed a bug that could cause grid cells to be highlighted in the wrong color

Compatibility

  • Fixed an interaction with the Wall Height module that could allow players to walk through walls

v1.12.7

01 Apr 16:11
Compare
Choose a tag to compare

Bugfixes

  • Fixed a bug that caused measurement templates to only snap to the corners of the grid (this was a regression introduced in 1.12.5)

v1.12.6

08 Mar 22:12
Compare
Choose a tag to compare

Bugfixes

  • Measured templates no longer snap to a virtual grid on gridless scenes (this was a regression introduced in 1.12.5)

v1.12.5

08 Mar 21:07
Compare
Choose a tag to compare

Compatibility

  • Drag Ruler is now compatible with DF Template Enhancements

v1.12.4

08 Mar 11:51
Compare
Choose a tag to compare

Bugfixes

  • Fixed a bug that could cause Drag Ruler to override the default ruler color on other player's clients

v1.12.3

07 Mar 15:57
Compare
Choose a tag to compare

Bugfixes

  • Fixed a bug that could cause foundry to freeze indefinitely when trying to pathfind to an unreachalbe location (thanks to JDCalvert)
  • Fixed a bug that caused the pathfinder to route through one-directional walls from the wrong direction (thanks to JDCalvert)
  • Fixed a bug that could cause Drag Ruler to write errors into the JS console during regular usage

Compatibility

  • Drag Ruler's generic speed provider is now aware of good defaults for DnD 4th Edition
  • Drag Ruler's pathfinder should now be compatible with the Wall Height and Levels modules (thanks to JDCalvert)

v1.12.2

16 Feb 23:58
Compare
Choose a tag to compare

Bugfixes

  • Fixed a bug where the pathfinder on gridless scenes sometimes wasn't able to find a way around corners with specific angles
  • Pathfinding will now be disabled when the hotkey to move tokens without animation is being pressed, to allow GMs to move their tokens through walls

v1.12.1

16 Feb 11:49
Compare
Choose a tag to compare

Hotfix

  • Version 1.12.0 was incorrectly packaged, which caused it to fail to load

v1.12.0

16 Feb 10:59
Compare
Choose a tag to compare

New features

  • Pathfinding is now supported on gridless scenes