Releases: manuelVo/foundryvtt-drag-ruler
Releases · manuelVo/foundryvtt-drag-ruler
v1.9.1
v1.9.0
New features
- On Gridless scenes, tokens can now snap to their speed limits, to make full usage of a token's movement speed easier. This feature can be temporarily disabled by pressing Shift during drag and can be disabled completely in the settings.
Bugfixes
- Non-square tokens (e.g. 2x1) now work correctly on square grids
- When modifying difficult terrain that a token has already moved over, this the movement history of the token won't change anymore (this was a regression introduced in 1.8.0)
- Fixed a bug that prevented pausing/unpausing the game when no scene was active
API
- Added
dragRuler.getColorForDistanceAndToken
API endpoint that allows other modules to receive the highlight color for a specified distance with a given token.
v1.8.2
v1.8.1
v1.8.0
New features
- Pressing escape during a drag now cancels the drag
- Undoing a movement via Ctrl+Z will now also remove that movement from Drag Ruler's movement history
- Drag Ruler can now configured to stay disabled by default when a Token/Template is being dragged. In that case it will activate once the button to place a waypoint is being pressed.
Bugfixes
- Fixed a bug that caused the ruler to snap to grid when a waypoint was deleted while shift was being pressed (thanks to Michael Clavell!)
- Fixed a bug that could leave behind a single waypoint on the canvas when canceling a dragging operation while moving the mouse
Compatibility
- Drag Ruler is now compatible with the "Toggle Snap To Grid" module (thanks to Michael Clavell!)
v1.7.7
v1.7.6
Translation
- Added Korean translation (thanks to KLO#1490)
- Added Spanish translation (thanks to Viriato139ac#342)
Compatibility
- Drag Ruler's Generic Speed Provider is now awar of good default values for the "Call of Cthulhu 7th edition (Unofficial)" game system
- Drag Ruler is now compatible with Foundry 0.8.8
v1.7.5
v1.7.4
Bugfixes
- Fixed a bug where the ruler would wrongly snap to the grid center for other players when dragging a measurement template
Compatibility
- Drag Ruler is now compatiblie with the "Monk's Active Tile Triggers" module
- Drag Ruler's Generic Speed Provider is now aware of good default values for the D&D 3.5 game system
- Drag Ruler is now compatible with Foundry 0.8.7