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Releases: manuelVo/foundryvtt-drag-ruler

v1.9.1

28 Dec 15:22
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Bugfixes

  • Fixed a bug that caused the ruler to misbehave or not show up at all if the speed provider isn't configured (this was a regression introduced in 1.9.0)

Translation

  • Updated the spaish translation (thanks to Viriato139ac#342)

v1.9.0

24 Nov 08:57
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New features

  • On Gridless scenes, tokens can now snap to their speed limits, to make full usage of a token's movement speed easier. This feature can be temporarily disabled by pressing Shift during drag and can be disabled completely in the settings.

Bugfixes

  • Non-square tokens (e.g. 2x1) now work correctly on square grids
  • When modifying difficult terrain that a token has already moved over, this the movement history of the token won't change anymore (this was a regression introduced in 1.8.0)
  • Fixed a bug that prevented pausing/unpausing the game when no scene was active

API

  • Added dragRuler.getColorForDistanceAndToken API endpoint that allows other modules to receive the highlight color for a specified distance with a given token.

v1.8.2

17 Sep 13:27
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Compatibility

  • The generic speed provider defaults have been updated for lance 1.0 (thanks to BoltsJ!)
  • Eliminated a deprecation warning when both Drag Ruler and Hex Size Support are enabled (thanks Argonius-Angelus!)

v1.8.1

03 Aug 08:41
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Bugfixes

  • Fixed a bug where the function that was bound to the spacebar key wouldn't work correctly when the "Toggle Snap To Grid" module was enabled

Translation

  • Updated Spanish translation (thanks to Viriato139ac#342)

v1.8.0

02 Aug 14:02
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New features

  • Pressing escape during a drag now cancels the drag
  • Undoing a movement via Ctrl+Z will now also remove that movement from Drag Ruler's movement history
  • Drag Ruler can now configured to stay disabled by default when a Token/Template is being dragged. In that case it will activate once the button to place a waypoint is being pressed.

Bugfixes

  • Fixed a bug that caused the ruler to snap to grid when a waypoint was deleted while shift was being pressed (thanks to Michael Clavell!)
  • Fixed a bug that could leave behind a single waypoint on the canvas when canceling a dragging operation while moving the mouse

Compatibility

  • Drag Ruler is now compatible with the "Toggle Snap To Grid" module (thanks to Michael Clavell!)

v1.7.7

08 Jul 20:03
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Compatibility

  • Updated the default settings for the swade game system. The new default speed attribute points to a speed value that gets adjusted for wounds.

v1.7.6

08 Jul 19:58
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Translation

  • Added Korean translation (thanks to KLO#1490)
  • Added Spanish translation (thanks to Viriato139ac#342)

Compatibility

  • Drag Ruler's Generic Speed Provider is now awar of good default values for the "Call of Cthulhu 7th edition (Unofficial)" game system
  • Drag Ruler is now compatible with Foundry 0.8.8

v1.7.5

22 Jun 21:21
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Bugfixes

  • Decimal speeds (as often used in metric game systems) are no longer being rounded down (thanks to DarKDinDoN for diagnosing this bug)

v1.7.4

18 Jun 11:59
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Bugfixes

  • Fixed a bug where the ruler would wrongly snap to the grid center for other players when dragging a measurement template

Compatibility

  • Drag Ruler is now compatiblie with the "Monk's Active Tile Triggers" module
  • Drag Ruler's Generic Speed Provider is now aware of good default values for the D&D 3.5 game system
  • Drag Ruler is now compatible with Foundry 0.8.7

v1.7.3

22 May 20:03
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Compatibility

  • Drag Ruler is now compatible with Foundry 0.8.5