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Mapbase Credits
This is Mapbase's main credits page. A list of all external work used in Mapbase can be found in the README.
Mapbase was originally created by Blixibon and almost all work, ideas, and direction involved with Mapbase were created or implemented by this person. (he's also the one writing these credits)
We previously kept a list of all work borrowed from free source code articles or open-source repositories here. We now keep a more comprehensive and extremely strict version of this list in the README files of the Mapbase build and the Mapbase code repository.
You can find the README on the repository here: https://github.com/mapbase-source/source-sdk-2013/blob/master/README
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krassell
- Critical advice and planning early into the project + various important early suggestions for expanding what's available to mappers
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1upD
- Initial code and repository setup + Mapbase's merging methods + minor code fixes
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reductor
- Custom VScript implementation (including custom VScript library and Squirrel integration)
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Rara
- Custom item crate models + allowed use of HL2:CE repo for minor fixes
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95Navigator
- Shader advice + allowed use of Insolence repo as a base for custom shaders and projected texture fixes
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samisalreadytaken
- VScript additions and changes to fix a few issues and bring it more in-line with Valve's games
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OzxyBox
- Viewmodel hands implementation
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CrAzY
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npc_vehicledriver
path points fix
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Avanate
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playvideo
fix
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z33ky
- Linux-related fixes
- JanKaszanka
- Jmp
- Salamancer
- ThatsRidonkulous
- matt71490
- Warkin Volselli
- XBLAH
- krassell
- 1upD
- alex_mmc
- Niker107
- WALLe PL
- White_Red_Dragons
- Rara
- 1upD
- OzxyBox
- CrAzY
krassell's insight and suggestions helped shape Mapbase into what it is today. His feedback and advisory prevented many terrible things from happening and introduced the ideas for many of Mapbase's logic entities. He was also one of the first contributors.
1upD is a big part of why Mapbase's repo is as elaborate as it is. He helped with getting the repo set up, making it easy to merge with existing Source 2013 forks, etc.
reductor created a custom implementation of VScript in Source 2013 for Mapbase, which is something that many have tried and failed to do for years across many different projects. Mapbase probably never would've gotten VScript without his work.
I met a lot of people on SMC that greatly helped with and influenced Mapbase in its early stages. SMC also allowed it to have a dedicated mod channel.
In more recent times, Map Labs has helped Mapbase reach new communities and remain highly tied to its original target audience (Mapping competition entrants).
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Something Index
- Something special
- Something else