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Handle 'Not Found' errors to allow 'loaded' event #1985

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6 changes: 6 additions & 0 deletions js/source/worker.js
Original file line number Diff line number Diff line change
Expand Up @@ -44,6 +44,12 @@ util.extend(Worker.prototype, {
function done(err, data) {
delete this.loading[source][uid];

// If the tile was not found, it's probably not actually
// an error. There should be a better way of handing this
// though.
if (err && err.message === 'Not Found') return callback();

// Otherwise, treat it like an error.
if (err) return callback(err);

tile.data = new vt.VectorTile(new Protobuf(new Uint8Array(data)));
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