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As specified in: https://github.com/mapbox/mapbox-gl-style-spec/blob/v8-circle/reference/v8.json Part of #1740.
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Original file line number | Diff line number | Diff line change |
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#include <mbgl/geometry/circle_buffer.hpp> | ||
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#include <mbgl/platform/gl.hpp> | ||
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#include <climits> | ||
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using namespace mbgl; | ||
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void CircleVertexBuffer::add(vertex_type x, vertex_type y, float ex, float ey) { | ||
vertex_type *vertices = static_cast<vertex_type *>(addElement()); | ||
vertices[0] = (x * 2) + ((ex + 1) / 2); | ||
vertices[1] = (y * 2) + ((ey + 1) / 2); | ||
} |
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Original file line number | Diff line number | Diff line change |
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#ifndef MBGL_GEOMETRY_CIRCLE_BUFFER | ||
#define MBGL_GEOMETRY_CIRCLE_BUFFER | ||
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#include <mbgl/geometry/buffer.hpp> | ||
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namespace mbgl { | ||
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class CircleVertexBuffer : public Buffer< | ||
4 // 2 bytes per short * 4 of them. | ||
> { | ||
public: | ||
typedef int16_t vertex_type; | ||
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/* | ||
* Add a vertex to this buffer | ||
* | ||
* @param {number} x vertex position | ||
* @param {number} y vertex position | ||
* @param {number} ex extrude normal | ||
* @param {number} ey extrude normal | ||
*/ | ||
void add(vertex_type x, vertex_type y, float ex, float ey); | ||
}; | ||
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} | ||
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#endif // MBGL_GEOMETRY_CIRCLE_BUFFER |
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Original file line number | Diff line number | Diff line change |
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#include <mbgl/renderer/circle_bucket.hpp> | ||
#include <mbgl/renderer/painter.hpp> | ||
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#include <mbgl/shader/circle_shader.hpp> | ||
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using namespace mbgl; | ||
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CircleBucket::CircleBucket(CircleVertexBuffer& vertexBuffer, | ||
TriangleElementsBuffer& elementsBuffer) | ||
: vertexBuffer_(vertexBuffer) | ||
, elementsBuffer_(elementsBuffer) | ||
, vertexStart_(vertexBuffer_.index()) | ||
, elementsStart_(elementsBuffer_.index()) { | ||
} | ||
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CircleBucket::~CircleBucket() { | ||
// Do not remove. header file only contains forward definitions to unique pointers. | ||
} | ||
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void CircleBucket::upload() { | ||
vertexBuffer_.upload(); | ||
elementsBuffer_.upload(); | ||
uploaded = true; | ||
} | ||
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void CircleBucket::render(Painter& painter, | ||
const StyleLayer& layer_desc, | ||
const TileID& id, | ||
const mat4& matrix) { | ||
painter.renderCircle(*this, layer_desc, id, matrix); | ||
} | ||
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bool CircleBucket::hasData() const { | ||
return !triangleGroups_.empty(); | ||
} | ||
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void CircleBucket::addGeometry(const GeometryCollection& geometryCollection) { | ||
for (auto& circle : geometryCollection) { | ||
for(auto & geometry : circle) { | ||
auto x = geometry.x; | ||
auto y = geometry.y; | ||
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// this geometry will be of the Point type, and we'll derive | ||
// two triangles from it. | ||
// | ||
// ┌─────────┐ | ||
// │ 4 3 │ | ||
// │ │ | ||
// │ 1 2 │ | ||
// └─────────┘ | ||
// | ||
vertexBuffer_.add(x, y, -1, -1); // 1 | ||
vertexBuffer_.add(x, y, 1, -1); // 2 | ||
vertexBuffer_.add(x, y, 1, 1); // 3 | ||
vertexBuffer_.add(x, y, -1, 1); // 4 | ||
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if (!triangleGroups_.size() || (triangleGroups_.back()->vertex_length + 4 > 65535)) { | ||
// Move to a new group because the old one can't hold the geometry. | ||
triangleGroups_.emplace_back(std::make_unique<TriangleGroup>()); | ||
} | ||
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TriangleGroup& group = *triangleGroups_.back(); | ||
auto index = group.vertex_length; | ||
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// 1, 2, 3 | ||
// 1, 4, 3 | ||
elementsBuffer_.add(index, index + 1, index + 2); | ||
elementsBuffer_.add(index, index + 3, index + 2); | ||
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group.vertex_length += 4; | ||
group.elements_length += 2; | ||
} | ||
} | ||
} | ||
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void CircleBucket::drawCircles(CircleShader& shader) { | ||
char* vertexIndex = BUFFER_OFFSET(vertexStart_ * vertexBuffer_.itemSize); | ||
char* elementsIndex = BUFFER_OFFSET(elementsStart_ * elementsBuffer_.itemSize); | ||
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for (auto& group : triangleGroups_) { | ||
assert(group); | ||
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if (!group->elements_length) continue; | ||
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group->array[0].bind(shader, vertexBuffer_, elementsBuffer_, vertexIndex); | ||
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MBGL_CHECK_ERROR(glDrawElements(GL_TRIANGLES, group->elements_length * 3, GL_UNSIGNED_SHORT, elementsIndex)); | ||
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vertexIndex += group->vertex_length * vertexBuffer_.itemSize; | ||
elementsIndex += group->elements_length * elementsBuffer_.itemSize; | ||
} | ||
} |
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#ifndef MBGL_RENDERER_CIRCLE_BUCKET | ||
#define MBGL_RENDERER_CIRCLE_BUCKET | ||
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#include <mbgl/renderer/bucket.hpp> | ||
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#include <mbgl/map/geometry_tile.hpp> | ||
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#include <mbgl/geometry/elements_buffer.hpp> | ||
#include <mbgl/geometry/circle_buffer.hpp> | ||
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#include <mbgl/style/style_bucket.hpp> | ||
#include <mbgl/style/style_layout.hpp> | ||
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namespace mbgl { | ||
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class CircleVertexBuffer; | ||
class CircleShader; | ||
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class CircleBucket : public Bucket { | ||
using TriangleGroup = ElementGroup<3>; | ||
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public: | ||
CircleBucket(CircleVertexBuffer &vertexBuffer, TriangleElementsBuffer &elementsBuffer); | ||
~CircleBucket() override; | ||
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void upload() override; | ||
void render(Painter&, const StyleLayer&, const TileID&, const mat4&) override; | ||
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bool hasData() const; | ||
void addGeometry(const GeometryCollection&); | ||
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void drawCircles(CircleShader& shader); | ||
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private: | ||
CircleVertexBuffer& vertexBuffer_; | ||
TriangleElementsBuffer& elementsBuffer_; | ||
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const size_t vertexStart_; | ||
const size_t elementsStart_; | ||
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std::vector<std::unique_ptr<TriangleGroup>> triangleGroups_; | ||
}; | ||
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} // namespace mbgl | ||
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#endif // MBGL_RENDERER_CIRCLE_BUCKET |
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