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[ios] Fix wrong coordinates bounds when setting direction. #13761
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Original file line number | Diff line number | Diff line change |
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@@ -3326,12 +3326,10 @@ - (void)_setVisibleCoordinates:(const CLLocationCoordinate2D *)coordinates count | |
{ | ||
latLngs.push_back({coordinates[i].latitude, coordinates[i].longitude}); | ||
} | ||
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CLLocationDirection cameraDirection = direction >= 0 ? direction : 0; | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. This change is inconsistent with the meaning of negative direction elsewhere in the SDK. Negative values should correspond to |
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mbgl::CameraOptions cameraOptions = self.mbglMap.cameraForLatLngs(latLngs, padding); | ||
if (direction >= 0) | ||
{ | ||
cameraOptions.angle = direction; | ||
} | ||
mbgl::CameraOptions cameraOptions = self.mbglMap.cameraForLatLngs(latLngs, padding, cameraDirection); | ||
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mbgl::AnimationOptions animationOptions; | ||
if (duration > 0) | ||
|
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What you have now is probably more readable, but something like
fmaxf(direction, 0)
would also work.