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[ios] Fix wrong coordinates bounds when setting direction. #13761
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@@ -3324,12 +3324,10 @@ - (void)_setVisibleCoordinates:(const CLLocationCoordinate2D *)coordinates count | |||
{ | |||
latLngs.push_back({coordinates[i].latitude, coordinates[i].longitude}); | |||
} | |||
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CLLocationDirection cameraDirection = direction >= 0 ? direction : 0; |
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What you have now is probably more readable, but something like fmaxf(direction, 0)
would also work.
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@@ -3326,12 +3326,10 @@ - (void)_setVisibleCoordinates:(const CLLocationCoordinate2D *)coordinates count | |||
{ | |||
latLngs.push_back({coordinates[i].latitude, coordinates[i].longitude}); | |||
} | |||
|
|||
CLLocationDirection cameraDirection = direction >= 0 ? direction : 0; |
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This change is inconsistent with the meaning of negative direction elsewhere in the SDK. Negative values should correspond to self.direction
: #14574.
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Fixes #12075