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[core] Failed sprite requests do not block tiles rendering #14605

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merged 2 commits into from
May 9, 2019

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pozdnyakov
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This patch unblocks tiles rendering if a sprite request has failed, it also enables onStyleImageMissing API call for the missing image.

Fixes #14582

@pozdnyakov pozdnyakov requested review from kkaefer and tmpsantos May 7, 2019 15:57
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Worth mentioning that this aligns the behavior with GL JS and we could have a render test for this.

/cc @asheemmamoowala

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LGTM, @pozdnyakov will follow-up with tests.

@@ -309,6 +309,9 @@ void Style::Impl::onSpriteError(std::exception_ptr error) {
lastError = error;
Log::Error(Event::Style, "Failed to load sprite: %s", util::toString(error).c_str());
observer->onResourceError(error);
// Unblock rendering tiles (even though sprite request has failed).
spriteLoaded = true;
observer->onUpdate();
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This will only unblock rendering in continuous mode. Still image mode will still fail because the onResourceError terminates the whole map render request.

@tobrun tobrun mentioned this pull request May 9, 2019
Make sure that the `addOnStyleImageMissingListener` callback
is invoked for missing images if sprite request has failed.
@pozdnyakov pozdnyakov force-pushed the mikhail_render_tiles_with_missing_sprites branch from 8d04c3e to e008c93 Compare May 9, 2019 13:16
@pozdnyakov pozdnyakov requested a review from tobrun May 9, 2019 13:18
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Android test looks good

@pozdnyakov pozdnyakov merged commit 842ee6b into master May 9, 2019
@pozdnyakov pozdnyakov deleted the mikhail_render_tiles_with_missing_sprites branch May 9, 2019 13:48
@chloekraw chloekraw added Core The cross-platform C++ core, aka mbgl bug labels Jul 11, 2019
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Tile doesn't render after zoom
5 participants