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[core] Failed sprite requests do not block tiles rendering #14605

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May 9, 2019
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3 changes: 3 additions & 0 deletions src/mbgl/style/style_impl.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -309,6 +309,9 @@ void Style::Impl::onSpriteError(std::exception_ptr error) {
lastError = error;
Log::Error(Event::Style, "Failed to load sprite: %s", util::toString(error).c_str());
observer->onResourceError(error);
// Unblock rendering tiles (even though sprite request has failed).
spriteLoaded = true;
observer->onUpdate();
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This will only unblock rendering in continuous mode. Still image mode will still fail because the onResourceError terminates the whole map render request.

}

void Style::Impl::onLayerChanged(Layer& layer) {
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