Skip to content
This repository has been archived by the owner on Aug 8, 2023. It is now read-only.

[core] Fix collision with content insets #15130

Merged
merged 1 commit into from
Jul 17, 2019
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
Original file line number Diff line number Diff line change
Expand Up @@ -401,15 +401,17 @@ - (void)testSelectingAnnotationWithCenterOffset {
for (CGFloat dx = -100.0; dx <= 100.0; dx += 100.0 ) {
for (CGFloat dy = -100.0; dy <= 100.0; dy += 100.0 ) {
CGVector offset = CGVectorMake(dx, dy);
[self internalTestSelectingAnnotationWithCenterOffsetWithOffset:offset];
UIEdgeInsets edgeInsets = UIEdgeInsetsMake(fmax(-dy, 0.0), fmax(-dy, 0.0), fmax(dy, 0.0), fmax(dx, 0.0));
[self internalTestSelectingAnnotationWithCenterOffsetWithOffset:offset edgeInsets:edgeInsets];
}
}
}

- (void)internalTestSelectingAnnotationWithCenterOffsetWithOffset:(CGVector)offset {
- (void)internalTestSelectingAnnotationWithCenterOffsetWithOffset:(CGVector)offset edgeInsets:(UIEdgeInsets)edgeInsets {

NSString * const MGLTestAnnotationReuseIdentifer = @"MGLTestAnnotationReuseIdentifer";

self.mapView.contentInset = edgeInsets;
CGSize size = self.mapView.bounds.size;

CGSize annotationSize = CGSizeMake(40.0, 40.0);
Expand Down Expand Up @@ -449,8 +451,8 @@ - (void)internalTestSelectingAnnotationWithCenterOffsetWithOffset:(CGVector)offs

// Check that the annotation is in the center of the view
CGPoint annotationPoint = [self.mapView convertCoordinate:point.coordinate toPointToView:self.mapView];
XCTAssertEqualWithAccuracy(annotationPoint.x, size.width/2.0, 0.25);
XCTAssertEqualWithAccuracy(annotationPoint.y, size.height/2.0, 0.25);
XCTAssertEqualWithAccuracy(annotationPoint.x, (size.width - edgeInsets.right + edgeInsets.left)/2.0, 0.25);
XCTAssertEqualWithAccuracy(annotationPoint.y, (size.height - edgeInsets.bottom + edgeInsets.top)/2.0, 0.25);

// Now test taps around the annotation
CGPoint tapPoint = CGPointMake(annotationPoint.x + offset.dx, annotationPoint.y + offset.dy);
Expand Down
8 changes: 4 additions & 4 deletions src/mbgl/map/transform_state.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -226,10 +226,6 @@ double TransformState::getMaxZoom() const {
return scaleZoom(max_scale);
}

ScreenCoordinate TransformState::getCenterOffset() const {
return { 0.5 * (edgeInsets.left() - edgeInsets.right()), 0.5 * (edgeInsets.top() - edgeInsets.bottom()) };
}

#pragma mark - Rotation

float TransformState::getBearing() const {
Expand Down Expand Up @@ -377,6 +373,10 @@ void TransformState::constrain(double& scale_, double& x_, double& y_) const {
}
}

ScreenCoordinate TransformState::getCenterOffset() const {
return { 0.5 * (edgeInsets.left() - edgeInsets.right()), 0.5 * (edgeInsets.top() - edgeInsets.bottom()) };
}

void TransformState::moveLatLng(const LatLng& latLng, const ScreenCoordinate& anchor) {
auto centerCoord = Projection::project(getLatLng(LatLng::Unwrapped), scale);
auto latLngCoord = Projection::project(latLng, scale);
Expand Down
8 changes: 4 additions & 4 deletions src/mbgl/map/transform_state.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -65,10 +65,6 @@ class TransformState {
void setMaxZoom(double);
double getMaxZoom() const;

// Viewport center offset, from [size.width / 2, size.height / 2], defined
// by |edgeInsets| in screen coordinates, with top left origin.
ScreenCoordinate getCenterOffset() const;

// Rotation
float getBearing() const;
float getFieldOfView() const;
Expand Down Expand Up @@ -100,6 +96,10 @@ class TransformState {
bool rotatedNorth() const;
void constrain(double& scale, double& x, double& y) const;

// Viewport center offset, from [size.width / 2, size.height / 2], defined
// by |edgeInsets| in screen coordinates, with top left origin.
ScreenCoordinate getCenterOffset() const;

LatLngBounds bounds;

// Limit the amount of zooming possible on the map.
Expand Down
10 changes: 4 additions & 6 deletions src/mbgl/text/collision_index.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -348,12 +348,11 @@ std::pair<float,float> CollisionIndex::projectAnchor(const mat4& posMatrix, cons
std::pair<Point<float>,float> CollisionIndex::projectAndGetPerspectiveRatio(const mat4& posMatrix, const Point<float>& point) const {
vec4 p = {{ point.x, point.y, 0, 1 }};
matrix::transformMat4(p, p, posMatrix);
auto offset = transformState.getCenterOffset();
auto size = transformState.getSize();
return std::make_pair(
Point<float>(
(((p[0] / p[3] + 1) / 2) * size.width) + viewportPadding + offset.x,
(((-p[1] / p[3] + 1) / 2) * size.height) + viewportPadding + offset.y
(((p[0] / p[3] + 1) / 2) * size.width) + viewportPadding,
(((-p[1] / p[3] + 1) / 2) * size.height) + viewportPadding
),
// See perspective ratio comment in symbol_sdf.vertex
// We're doing collision detection in viewport space so we need
Expand All @@ -365,11 +364,10 @@ std::pair<Point<float>,float> CollisionIndex::projectAndGetPerspectiveRatio(cons
Point<float> CollisionIndex::projectPoint(const mat4& posMatrix, const Point<float>& point) const {
vec4 p = {{ point.x, point.y, 0, 1 }};
matrix::transformMat4(p, p, posMatrix);
auto offset = transformState.getCenterOffset();
auto size = transformState.getSize();
return Point<float> {
static_cast<float>((((p[0] / p[3] + 1) / 2) * size.width) + viewportPadding + offset.x),
static_cast<float>((((-p[1] / p[3] + 1) / 2) * size.height) + viewportPadding + offset.y) };
static_cast<float>((((p[0] / p[3] + 1) / 2) * size.width) + viewportPadding),
static_cast<float>((((-p[1] / p[3] + 1) / 2) * size.height) + viewportPadding) };
}

} // namespace mbgl