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New Microsoft.BCL.Numerics package (dotnet#91074)
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* bcl numberics library added

* bcl done

* added explicit 2.1 target

* Minor doc updates

* Apply suggestions from code review

Co-authored-by: Viktor Hofer <viktor.hofer@microsoft.com>

* fixes from PR comments

* minor csproj fixes

* fixed ref target frameworks

* minor ref csproj updates

* minor csproj updates

---------

Co-authored-by: Viktor Hofer <viktor.hofer@microsoft.com>
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michaelgsharp and ViktorHofer committed Sep 18, 2023
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74 changes: 74 additions & 0 deletions src/libraries/Microsoft.Bcl.Numerics/Microsoft.Bcl.Numerics.sln
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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.

[assembly: System.Runtime.CompilerServices.TypeForwardedTo(typeof(System.MathF))]
42 changes: 42 additions & 0 deletions src/libraries/Microsoft.Bcl.Numerics/ref/Microsoft.Bcl.Numerics.cs
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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// ------------------------------------------------------------------------------
// Changes to this file must follow the https://aka.ms/api-review process.
// ------------------------------------------------------------------------------

namespace System
{
public static partial class MathF
{
public const float E = 2.7182817f;
public const float PI = 3.1415927f;
public static float Abs(float x) { throw null; }
public static float Acos(float x) { throw null; }
public static float Asin(float x) { throw null; }
public static float Atan(float x) { throw null; }
public static float Atan2(float y, float x) { throw null; }
public static float Ceiling(float x) { throw null; }
public static float Cos(float x) { throw null; }
public static float Cosh(float x) { throw null; }
public static float Exp(float x) { throw null; }
public static float Floor(float x) { throw null; }
public static float IEEERemainder(float x, float y) { throw null; }
public static float Log(float x) { throw null; }
public static float Log(float x, float y) { throw null; }
public static float Log10(float x) { throw null; }
public static float Max(float x, float y) { throw null; }
public static float Min(float x, float y) { throw null; }
public static float Pow(float x, float y) { throw null; }
public static float Round(float x) { throw null; }
public static float Round(float x, int digits) { throw null; }
public static float Round(float x, int digits, System.MidpointRounding mode) { throw null; }
public static float Round(float x, System.MidpointRounding mode) { throw null; }
public static int Sign(float x) { throw null; }
public static float Sin(float x) { throw null; }
public static float Sinh(float x) { throw null; }
public static float Sqrt(float x) { throw null; }
public static float Tan(float x) { throw null; }
public static float Tanh(float x) { throw null; }
public static float Truncate(float x) { throw null; }
}
}
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<Project Sdk="Microsoft.NET.Sdk">

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