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[webgpu native] Add transpose shared #22098
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Original file line number | Diff line number | Diff line change |
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@@ -47,11 +47,11 @@ ONNX_OPERATOR_KERNEL_EX( | |
.TypeConstraint("T", WebGpuSupportedNumberTypes()), | ||
Transpose); | ||
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const std::string AppendPermFunction(gsl::span<const size_t> perm) { | ||
const std::string AppendPermFunction(gsl::span<const int64_t> perm) { | ||
std::ostringstream ss; | ||
ss.imbue(std::locale::classic()); | ||
ss << "fn perm(i: y_indices_t)->x_indices_t {\n" | ||
" var a: x_indices_t;\n"; | ||
ss << "fn perm(i: output_indices_t)->a_indices_t {\n" | ||
" var a: a_indices_t;\n"; | ||
for (size_t i = 0; i < perm.size(); ++i) { | ||
ss << " a[" << perm[i] << "] = i[" << i << "];\n"; | ||
} | ||
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@@ -60,21 +60,53 @@ const std::string AppendPermFunction(gsl::span<const size_t> perm) { | |
return ss.str(); | ||
} | ||
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auto SqueezeShape(const gsl::span<const int64_t>& shape, const gsl::span<const size_t>& adjusted_perm, InlinedVector<int64_t>& new_shape, InlinedVector<int64_t>& new_perm) { | ||
for (auto i = 0; i < shape.size(); ++i) { | ||
if (shape[i] != 1) { | ||
new_shape.push_back(shape[i]); | ||
} | ||
if (shape[adjusted_perm[i]] != 1) { | ||
new_perm.push_back(adjusted_perm[i]); | ||
} | ||
} | ||
}; | ||
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Status TransposeProgram::GenerateShaderCode(ShaderHelper& shader) const { | ||
const auto& input = shader.AddInput("x", ShaderUsage::UseUniform | ShaderUsage::UseIndicesTypeAlias); | ||
const auto& output = shader.AddOutput("y", ShaderUsage::UseUniform | ShaderUsage::UseIndicesTypeAlias); | ||
shader.AppendImplementation(AppendPermFunction(this->perm_)); | ||
shader.SetMainFunctionBody(shader.GuardAgainstOutOfBoundsWorkgroupSizes("uniforms.output_size"), | ||
" let indices = ", output.OffsetToIndices("global_idx"), | ||
";\n" | ||
" let x_indices = perm(indices); \n" | ||
" ", | ||
output.SetByOffset("global_idx", input.GetByIndices("x_indices"))); | ||
const auto& input = shader.AddInput("a", ShaderUsage::UseUniform | ShaderUsage::UseIndicesTypeAlias); | ||
const auto& output = shader.AddOutput("output", ShaderUsage::UseUniform | ShaderUsage::UseIndicesTypeAlias | ShaderUsage::UseValueTypeAlias); | ||
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if (use_shared_) { | ||
const auto tile_size = std::to_string(TILE_SIZE); | ||
shader.AppendImplementation("var<workgroup> tile : array<array<output_value_t, tile_size + 1>, tile_size>;\n"); | ||
shader.SetMainFunctionBody( | ||
" let stride = (uniforms.output_shape[1] - 1) / tile_size + 1;\n" | ||
" let workgroup_id_x = workgroup_idx % stride;\n" | ||
" let workgroup_id_y = workgroup_idx / stride;\n" | ||
" let input_col = workgroup_id_y * tile_size + local_id.x;\n" | ||
" let input_row = workgroup_id_x * tile_size + local_id.y;\n" | ||
" if (input_row < uniforms.a_shape[0] && input_col < uniforms.a_shape[1]) {\n" | ||
" tile[local_id.y][local_id.x] = " + | ||
input.GetByIndices("a_indices_t(input_row, input_col)") + | ||
";\n" | ||
" }\n" | ||
" workgroupBarrier();\n" | ||
" let output_col = workgroup_id_x * tile_size + local_id.x;\n" | ||
" let output_row = workgroup_id_y * tile_size + local_id.y;\n" | ||
" if (output_row < uniforms.output_shape[0] && output_col < uniforms.output_shape[1]) {\n " + | ||
output.SetByIndices("output_indices_t(output_row, output_col)", "tile[local_id.x][local_id.y]") + "\n }"); | ||
} else { | ||
shader.AppendImplementation(AppendPermFunction(this->perm_)); | ||
shader.SetMainFunctionBody(shader.GuardAgainstOutOfBoundsWorkgroupSizes("uniforms.output_size"), | ||
" let indices = ", output.OffsetToIndices("global_idx"), | ||
";\n" | ||
" let x_indices = perm(indices);\n", | ||
" ", | ||
output.SetByOffset("global_idx", input.GetByIndices("x_indices"))); | ||
} | ||
return Status::OK(); | ||
} | ||
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Status Transpose::ComputeInternal(ComputeContext& context) const { | ||
// TODO: there is an optimized version of transpose to port. | ||
const auto* input_tensor = context.Input(0); | ||
const TensorShape& input_shape = input_tensor->Shape(); | ||
int32_t rank = gsl::narrow_cast<int32_t>(input_shape.NumDimensions()); | ||
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@@ -86,16 +118,43 @@ Status Transpose::ComputeInternal(ComputeContext& context) const { | |
TensorShape output_shape(output_dims); | ||
auto* output_tensor = context.Output(0, output_shape); | ||
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InlinedVector<int64_t> new_shape{}; | ||
InlinedVector<int64_t> new_perm{}; | ||
SqueezeShape(input_shape.GetDims(), *p_perm, new_shape, new_perm); | ||
const bool channels_last = new_perm == InlinedVector<int64_t>({2, 3, 1}); | ||
const bool channels_first = new_perm == InlinedVector<int64_t>({3, 1, 2}); | ||
const bool use_shared = (new_shape.size() == 2 && new_perm[0] > new_perm[1]) || channels_last || channels_first; | ||
auto new_input_shape = input_shape; | ||
TensorShape new_output_shape(output_dims); | ||
if (use_shared) { | ||
new_input_shape = channels_last | ||
? TensorShape({new_shape[0], new_shape[1] * new_shape[2]}) | ||
: channels_first | ||
? TensorShape({new_shape[0] * new_shape[1], new_shape[2]}) | ||
: new_shape; | ||
new_output_shape = TensorShape({new_input_shape[1], new_input_shape[0]}); | ||
} | ||
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uint32_t output_size = gsl::narrow_cast<int32_t>(input_tensor->Shape().Size()); | ||
TransposeProgram program{*p_perm}; | ||
TransposeProgram program{*p_perm, use_shared}; | ||
const auto tile_size = TransposeProgram::TILE_SIZE; | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. since you are also using TILE_SIZE here in different classes, you can just declare it as a global const. it can be either static or inside an anonymous namespace as long as it's only used in this file. There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Done |
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if (use_shared) { | ||
program.SetWorkgroupSize(tile_size, tile_size, 1); | ||
} | ||
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program | ||
.CacheHint(absl::StrJoin(*p_perm, "-")) | ||
.AddInputs({{input_tensor, ProgramTensorMetadataDependency::TypeAndRank}}) | ||
.AddOutputs({output_tensor}) | ||
.SetDispatchGroupSize((output_size + WORKGROUP_SIZE - 1) / WORKGROUP_SIZE) | ||
.AddInputs({{input_tensor, ProgramTensorMetadataDependency::TypeAndRank, new_input_shape, 1}}) | ||
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.AddOutputs({{output_tensor, ProgramTensorMetadataDependency::None, new_output_shape, 1}}) | ||
.SetDispatchGroupSize(static_cast<uint32_t>((new_output_shape[1] + tile_size - 1) / tile_size), | ||
static_cast<uint32_t>(((new_output_shape[0] + tile_size - 1) / tile_size))) | ||
.AddUniformVariables({ | ||
{static_cast<uint32_t>(output_size)}, | ||
}); | ||
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use_shared ? program.SetDispatchGroupSize(static_cast<uint32_t>((new_output_shape[1] + tile_size - 1) / tile_size), | ||
static_cast<uint32_t>(((new_output_shape[0] + tile_size - 1) / tile_size))) | ||
: program.SetDispatchGroupSize((output_size + WORKGROUP_SIZE - 1) / WORKGROUP_SIZE); | ||
return context.RunProgram(program); | ||
} | ||
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should we remove this ?
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removed