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AtlasEngine: Fix invalidation when the cursor is invisible (#15904)
`PaintCursor()` is only called when the cursor is visible, but we need to invalidate the cursor area even if it isn't. Otherwise a transition from a visible to an invisible cursor wouldn't be rendered. I'm confident that this closes #15199 ## Validation Steps Performed * Set blink duration extremely high * Launch pwsh.exe * Press Enter a few times * Press Ctrl+L * There are never 2 cursors visible, not even briefly ✅
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