work around Godot crash when __CFBundleIdentifier isn't set #517
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The method
-[GodotApplicationDelegate applicationDidFinishLaunching:]
(which is part of Godot, not part of SwiftGodot) uses the environment variable__CFBundleIdentifier
in a way that crashes if the variable is not set.Terminal sets
__CFBundleIdentifier
, but Xcode does not.This patch works around that crash.