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work around Godot crash when __CFBundleIdentifier isn't set #517

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5 changes: 5 additions & 0 deletions Sources/SwiftGodotTestability/GodotRuntime.swift
Original file line number Diff line number Diff line change
Expand Up @@ -77,6 +77,11 @@ private extension GodotRuntime {
}
)

// Godot crashes in -[GodotApplicationDelegate applicationDidFinishLaunching:] if __CFBundleIdentifier isn't set.
// Terminal sets this automatically. Xcode does not.
// If it's set to something that isn't the main bundle ID, Godot hacks macOS into treating the process as an interactive Mac app, which is desirable.
setenv("__CFBundleIdentifier", "SwiftGodotKit", 0)

let args = ["SwiftGodotKit", "--headless", "--verbose"]
withUnsafePtr (strings: args) { ptr in
godot_main (Int32 (args.count), ptr)
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