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Scrolling waveform using SceneGraph in QML #13470

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@acolombier acolombier commented Jul 14, 2024

This PR is a rebase of @m0dB's qml_scrolling_waveform on the latest main

The waveform rendering approach should provided better result in the long run and should integrate with the new allshader approach.

Currently, the waveform rendering logic which happen in QmlWaveformDisplay::updatePaintNode is duplicated (or rather strongly inspired) from the RGB allshader rendering. A "definition of ready" for this PR would be to have some kind of compatibility layer/integration to reuse the rendering logic define in allshader and should support at least one waveform type logic (e.g RGB)

Depends on #13599

@acolombier acolombier changed the title scrolling qml waveformdisplay working Scrolling waveform using SceneGraph in QML Jul 14, 2024
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This PR is marked as stale because it has been open 90 days with no activity.

@github-actions github-actions bot added stale Stale issues that haven't been updated for a long time. and removed stale Stale issues that haven't been updated for a long time. labels Oct 13, 2024
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Note that this is still being actively worked on with @m0dB and myself!

m0dB and others added 21 commits October 19, 2024 04:17
…and material for mixxx and rendergraph examples
un-name unused argument

Co-authored-by: Swiftb0y <12380386+Swiftb0y@users.noreply.github.com>
Co-authored-by: Daniel Schürmann <daschuer@mixxx.org>
Co-authored-by: Swiftb0y <12380386+Swiftb0y@users.noreply.github.com>
m0dB and others added 25 commits October 19, 2024 04:17
…s, so i can start porting some to geometrynode
…odes, add GeometryNode::markDirtyGeometry() and GeometryNode::markDirtyMaterial()
…ed engine class from scenegraph, get context from m_waveformRenderer, various cleanups
@acolombier acolombier force-pushed the feat/qml-scrolling-waveform-with-sg branch 2 times, most recently from 5ec00bf to d16b1dc Compare October 22, 2024 22:47
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