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Scrolling waveform using SceneGraph in QML #13470
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Scrolling waveform using SceneGraph in QML #13470
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acolombier
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scrolling qml waveformdisplay working
Scrolling waveform using SceneGraph in QML
Jul 14, 2024
This PR is marked as stale because it has been open 90 days with no activity. |
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Oct 13, 2024
Note that this is still being actively worked on with @m0dB and myself! |
…Node for end of track
…and material for mixxx and rendergraph examples
…he opengl or the scenegraph backend.
un-name unused argument Co-authored-by: Swiftb0y <12380386+Swiftb0y@users.noreply.github.com>
Co-authored-by: Daniel Schürmann <daschuer@mixxx.org>
Co-authored-by: Swiftb0y <12380386+Swiftb0y@users.noreply.github.com>
…s, so i can start porting some to geometrynode
…ta between opengl and scenegraph
…odes, add GeometryNode::markDirtyGeometry() and GeometryNode::markDirtyMaterial()
…ed engine class from scenegraph, get context from m_waveformRenderer, various cleanups
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This PR is a rebase of @m0dB's
qml_scrolling_waveform
on the latest mainThe waveform rendering approach should provided better result in the long run and should integrate with the new
allshader
approach.Currently, the waveform rendering logic which happen in
QmlWaveformDisplay::updatePaintNode
is duplicated (or rather strongly inspired) from the RGB allshader rendering. A "definition of ready" for this PR would be to have some kind of compatibility layer/integration to reuse the rendering logic define inallshader
and should support at least one waveform type logic (e.gRGB
)Depends on #13599